Follow the Meaning Walkthrough and All Achievements

Here’s a comprehensive guide to help you navigate Follow the Meaning, including a step-by-step walkthrough and a complete list of achievements to unlock as you progress through the game!

Walkthrough

Island Start

  • Wake up on the island and head over to the mailbox. Open it to read the letter inside.
  • Open the lighthouse door and collect the oars from the boat. Use the oars to paddle out.

Arrival in Town

  • Once you arrive in town, take the bone near the campfire.
  • Give the bone to the dog at the house by the pier. This will unlock a drawing and an axe from the house.

Using the Axe

  • Chop down the tree near the fountain with the axe.
  • Search the trash can by the lamp post to find a club ticket.
  • Pick up a signboard from the playground.

Cat Quest and Club Entry

  • Visit the cat house on the right side of the area to begin a quest (details on the cats are in the achievements section below).
  • Use the club ticket to gain entry to the club.
  • Place the signboard over the hole in the floor, then use the lever on the right to turn on the lights.
  • Walk past the security guard without being caught.

Inside the Club

  • Talk to the bartender and piece together the drawing using the bottles.
  • Take the bottle and offer it to a patron. When they fall asleep, grab the coin from the table.
  • Exit to the hallway and use the coin to pay for bathroom access.
  • Inside the bathroom, search the trash can for a screwdriver. Use it on the ventilation shaft above.
  • Collect the faucet and attach it to the sink. Turn on the water to retrieve the worms.

Outside the Club

  • Give the worms to the fisherman in exchange for a pass.
  • Use the pass on the wall to the right. When the ID doesn’t work, an assistant will appear from the bushes. Click on her to receive a key.
  • Return to the club, use the key on the door next to the bathroom, exit to the roof, and pull the rope.

Secret Door and Puzzle

  • Enter the new door that opens in the club hall.
  • Take the hat from the chair near the bar and give it to the bald man on the couch.
  • Examine the painting left of the bar and replicate the image in the box below. Input the code from bottom to top to unlock it and retrieve a wrench.

Outside Puzzle

  • Use the wrench on the electrical box near the multi-story building.
  • The lighting sequence should match the pattern on the submarine near the pier. Replicate this pattern to board the submarine.

Submarine Maze

  • Pay attention to the blinking lights in the lower section of the submarine, or follow the provided route in the guide.
  • Take the rusty device and extract its battery.
  • Collect the key hanging on the wall near the workbench.

Submarine Boiler Room

  • Look at the boiler near the entrance. Insert the battery into the socket and the key into the slot.
  • Retrieve the “hole” item and use it on the pipe entrance to the right.

Further Exploration

  • Flip the switch on the wall in the next compartment.
  • Enter the room and take the hat from the young man. Retrieve the token from his head.
  • Return to the main room and insert the token into the central mechanism.
  • Enter the pipe to the right and input the code illuminated by the mechanism. Two other symbols are in the room.

Final Segment

  • In the tunnel, a grumpy old lady blocks your way. Enter the side room where a man requests a bottle from a dead end.
  • Retrieve the bottle, return it to the man, and observe his unfortunate fall from a window. Use the scheme from the window to brew a potion.
  • Collect the potion and use it to deal with the old lady.
  • Solve the panel puzzle by selecting the correct shapes for the tunnel parts.

Hospital Area

  • Interact with documents, folders, and the left wall in the hospital to progress.
  • Use the token to open doors and navigate the maze.
  • Solve the puzzles in the hospital to unlock the path to the laboratory.

Achievements

Follow the Meaning offers two endings, each with its achievement. To achieve 100% completion, you’ll need to play through the game twice. Below is a list of all the achievements, ordered by location and time of day.

Endings

  • The Cloud
    Complete the game with the ending described in the first part of the guide.

First City Location (Day)

  • Gizmo
    Found on the roof in the lower part of the location after visiting the cat lady.
  • Gone Fishing
    Look at the upper-left corner of the screen. Once you see a fisherman on a boat, click on him.
  • Stinky Job!
    In the nightclub bathroom, flush the toilet several times.

First City Location (Night)

  • Peanut
    The cat can be found partying in the nightclub after dark.
  • Greeting Gone Wrong?
    Click on the person sticking out of a window on the street.
  • Shadow
    Click on the shadow under the streetlight at the pier.

Submarine

  • Biscuit
    Visit the submarine at night. Look at the upper-left corner of the screen in the second compartment for a cat swimming past you.

Tunnel

  • Muffin
    After the submarine, enter the tunnel. In the room with potions, click on the mouse under the table. A cat will pop out—catch it!

Hospital Location

  • Tigger
    The cat is hiding in the bushes near the boiler rooms.
  • Whiskers
    After visiting the house, look near the telephone booth beside the bald tree. A cat will be sitting there—click on it.
  • Luna
    When aliens abduct you from the computer, click on the meteors. A cat will be hiding behind one of them.
  • Mind in the Maze
    Find the dead-end on the left in the hospital’s corridor maze (check the map). Click on the painting on the wall and peel back its corner.

Final Scene

  • A New Beginning
    In the hospital’s final scene, when prompted to choose an app to launch, open “transfer.exe,” but cancel the installation. A warning sign will appear on the app’s icon, and the system will ask if you want to delete the program or relaunch it. Select “delete.”

Completion

  • Reunited
    You’ve collected all the cats! Congratulations!

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