AE Mysteries – Cluedo: The Murder of Mr. Black Walkthrough

Adventure Escape Mysteries is a hidden object video game series offering a series of adventures. There are multiple storylines to unfold and murder cases to solve. In short, the game allows you to prove your detective skills when solving tricky puzzles, playing mini-games, and getting clues. To make the game challenging, the developer has avoided adding any system that can highlight what to find next; however, you can use the hint system to get your hand on the items you find challenging to discover quickly.

AE Mysteries – Cluedo is a newly released adventure by the developer, including only three chapters. For the first time, the game introduced a map of the house where all other rooms are locked except for the hall. You need to unlock each area gradually and find the murderer. Several guests are available in different rooms, and the game features a diary where you add all details. If you are new or don’t know how to solve tricky puzzles, read AEM – Cluedo Walkthrough Guide to find all the answers.

AE Mysteries – Cluedo: The Murder of Mr. Black Walkthrough Guide

You start your journey from the dark environment where you only see a character holding a candle in his hand, watching something light up the Room.

  • Click on the candle to get it in your hand and drag it to the left to discover a drawer set. Open the first drawer to obtain a Torn Note and keep it in your inventory.

  • Go and tap the circuit on the left side and use the Torn Note to open the lock.

  • Figure out the code counting the corners of each geometric shape and enter (4534) to open the circuit and play a mini-game, wherein your goal is to move each colored spark onto the matching colored fuse. You only need to choose a spark and hit the directional arrow to move it.

  • Once you solve the puzzle, the electricity will be restored, and you may discover a deceased on the stairs.

  • Examine the deceased to extract a key from the neck, then hit the back button to close the zoom view.

  • There’s a book cupboard on the right side, and you have to use the key to open the lower section for the Map that will be added to your diary.

  • Tap the book to open the Map and discover how many rooms are available in the house. Only one room is unlocked for exploring, while others are locked.

  • Tap the unlocked Room on the Map and reach the location. Click on the plant pot to break it and get an Owl Emblem. Next, tap the plant pot on the right side to make it aside and hit the particular area to reveal a mini-game on the door.

  • Select the Owl Emblem from your panel and put it on the door to run a mini-game. To find the clue, notice the animals on the corners of the door and set the same emblems in the mini-game to win.

Enter the Dining Room

  • Once you solve the puzzle, the door gets open. Go through the door to enter the Room and tap the lady trying to escape from the window.

  • Afterward, get a Fire Poker near the stand on the right side and collect the Peacock Photo under the Rug.

  • Get the main chair aside to discover the Green Photo, and don’t forget to obtain a Pitcher from the cabinet storage.

  • Head to the painting near the window and click on it to reveal a valve handle. Rotate the handle to release the water from the statue on the right side and fill the Pitcher with water.

  • Now, select the Pitcher and throw the water to extinguish the fire in the fireplace. Collect the Black Photo from the spot and use the Fire Poker to get a White Photo from the ashes.

  • Open the file and add all images you found and added to your inventory to run a mini-game to drag each guest’s photo to the correct description card.

  • Now, you have images of almost all guests in your diary. Click on the “Map” tab to see all rooms. Go to the dining room to interact with the guest, get a key, and open the map again to see the newly unlocked room.

Enter the Sports Room

  • After tapping the location on the Map, the game takes you next to the door. Examine the right-side sofa to discover a Dart, and open the box above the couch on the left to reveal a board.

  • Select the dart from the panel and shoot it on the board to reveal the keyhole. Then, head to your panel to select the key, use it to open the door, and go through it.
  • After ending the discussion with a woman, you must obtain a heart bottle under the chair and an antler under the sofa.
  • Examine the floor and bring a plank out to obtain a Pool Ball.

  • Drag the chair on the left side under the deer statue and select the Antler from the panel to put it on the figure to get the second Pool Ball.

  • Tap the cupboard behind the Table and place the Heart Bottle on the shelf.
  • Head to the Sturdy Table on the left side and place all balls on it. Discover a record from under the cushion on the sofa and put it on the musical instrument to play a song.

  • A drawer may appear on the spot as you play the record and lets you collect the Skull Bottle and the third Pool Ball.

  • Head to the window and set aside the green curtain to discover the fourth Pool Ball and add it to your inventory.
  • Now, tap the Sturdy Table and place all the balls on it to run a mini-game in which you must fill each of the six pockets with a pool ball; therefore, select a ball and hit the arrow button to shoot it in a particular direction.
  • Here, you should remember that each pocket can contain only one ball, and you can hit each ball only once.

  • Once you put all balls in all pockets, the game reveals a Championship Plaque you must collect and add to your inventory.

  • Select the Championship Plaque from the panel and put it on the second green-colored section near the cupboard to reveal a Pineapple Bottle.

  • Now, head to the cupboard, select the Skull and Pineapple Bottles from your list, and place them there.
  • Afterward, examine the bottles to discover clues and utilize them to solve a puzzle, wherein you have to pull the wire and attach it to a particular number.

  • As you solve the puzzle, the power to the security monitor above will be restored.
  • See the footage to catch the culprit and unlock the next chapter.

That’s the end of Chapter 1.

Read More: |Chapter 1| |Chapter 2| |Chapter 3|

Leave a Comment