1.0 Launch

How to Get Ready for SULFUR's Jump to 1.0 and All Consoles on October 28

SULFUR leaves Early Access on October 28 with a finished story, 54 enchantments and a day-one launch on six consoles. Here's what to know first.

Key art for SULFUR showing the roguelite shooter's first-person combat
SULFUR leaves two years of Early Access behind when its 1.0 update launches October 28 on PC and six consoles. Image: Perfect Random.

After two years in Steam Early Access, Perfect Random's roguelite shooter SULFUR hits version 1.0 on October 28, exiting Early Access on PC and launching on all six current and last-gen consoles the same day. The Swedish studio confirmed the date through a Steam announcement, and a follow-up post this month put the Early Access sales count at over 500,000 copies. Whether you have been delving into the Dungeon since 2024 or you are waiting for the console release to jump in, here is what actually changes and how to get set up before the switch flips.

The complete Enchantments system, including five new combined enchantments, arrives in SULFUR's 1.0 release. Image: Perfect Random.
The complete Enchantments system, including five new combined enchantments, arrives in SULFUR's 1.0 release. Image: Perfect Random.

What SULFUR 1.0 actually adds

SULFUR already runs a deep loop of first-person gunplay, scavenged loot and run-based risk, but Perfect Random has held a handful of systems back for the finished release. The headline addition is the complete Enchantments system: the full combined magic matrix, including five new combined enchantments the studio calls the Scroll of Snowman Head, Scroll of Water Bomb, Scroll of Mud Ball, Scroll of Evil Seed and Scroll of Teslacold. A new digital quest log also replaces the old habit of tracking objectives by memory, and 1.0 finishes the story from beginning to end for players who have only seen the current Early Access slice.

Smaller but practical changes round out the patch: new oils that counteract bullet drop on long-range shots, a melee hitstop that stops players from cheesing knockback-heavy fights, and a broader pass on balance, performance and general polish across every area in the game. None of it is cosmetic filler — each change maps to a mechanic the Early Access community has been asking about since the Steam page first went live in 2024.

Buy before the price goes up

SULFUR's base price rises from $24.99 to $29.99 the moment 1.0 ships, with regional pricing adjusted proportionally. That increase applies everywhere the game is sold, not just on Steam, so anyone planning to buy the PC version should do it before October 28 if the few extra dollars matter. Early Access buyers keep their existing purchase at no extra cost; the new price only affects people who have not bought in yet.

The console launch is a day-one simultaneous release rather than a staggered rollout: PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2 all get SULFUR on October 28 alongside the PC version. That is the first time the game has been playable anywhere other than PC, so console players are starting fresh with the full 1.0 build rather than an Early Access snapshot.

Perfect Random has described the six-platform launch as the result of "a long journey" of optimizing and finalizing the build across every current and last-generation console the team targeted, rather than a cut-down console port arriving later. Anyone buying on console for the first time should expect the same content as the PC version on day one, not a trimmed-down edition that catches up afterward.

A new digital quest log and the finished main story round out SULFUR's exit from Early Access. Image: Perfect Random.
A new digital quest log and the finished main story round out SULFUR's exit from Early Access. Image: Perfect Random.

What returning Early Access players should know

Perfect Random has been explicit that 1.0 is not a wipe. Existing PC saves carry forward, and the studio's focus for this release was finishing systems and smoothing out the parts of the game that changed the most during Early Access — weapon identities, progression pacing, controls and UI. The developers have also said they plan to be more conservative with major balance swings going forward, specifically to avoid invalidating builds players have already put time into. If a particular enchantment combo or weapon loadout has been working, it should keep working after the update, though it is still worth reading the studio's full 1.0 announcement before a big run.

One thing 1.0 does not include is multiplayer. Perfect Random confirmed there is no surprise co-op mode shipping with the console launch, and multiplayer remains a planned post-release feature rather than a day-one one. Treat SULFUR as a solo run for now, and expect free content updates — more firearms and systems — to keep arriving afterward, with the studio also saying it would like to explore paid DLC if the community stays active into 2027.

Getting set up on PC, Steam Deck and controller

SULFUR has carried full controller support since well before 1.0, so console players coming from a PC-first community should not need to relearn much beyond platform-specific button prompts. On PC, Steam Deck compatibility has matured through two years of patch notes addressing gyro aim, mouse snapping and hotbar behavior during onboarding, so Deck owners dropping in for 1.0 are joining a build that has already had its early rough edges sanded down. If a run feels harder than expected at first, that is partly by design — Perfect Random has said its priority was keeping SULFUR "systemically interesting, challenging and fun" rather than tuning difficulty to every individual request, so builds that lean on preparation and enchantment combinations will fare better than ones that rely on brute force.

New players on any platform should lean on the quest log immediately rather than exploring blind; it is a direct response to years of player feedback about losing track of objectives mid-run, and it changes how approachable the early game feels compared to the Early Access build most PC reviews are still describing.

Where to go for the full details

Perfect Random's own Steam announcement has the complete 1.0 changelog beyond what is summarized here, the official SULFUR wiki tracks weapon and enchantment details as they change, and the studio has said it will keep posting updates through its official channels as the console versions roll out. For anyone deciding whether to buy now or wait, the short version is: the price goes up on October 28, the story finishes, the Enchantments system is complete, and six platforms get the game on the same day for the first time.

  • PC players who already own SULFUR keep their save and get the 1.0 update for free.
  • New PC buyers should purchase before October 28 to lock in the $24.99 price.
  • Console players on any of the six supported platforms start fresh with the full 1.0 build on launch day.
  • Multiplayer is not part of 1.0; it remains a planned future update.

Perfect Random's October 8 announcement trailer confirms SULFUR's October 28 exit from Early Access across PC and all six consoles.

Official links

Sam Ito
Written bySam Ito

Sam writes about small studios and the games they ship against the odds, and turns the hardest parts of them into guides that get to the point.

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