Hardware

Control Resonant details its PS5 Pro modes and DualSense trigger feedback

Remedy's PlayStation Blog post breaks down Control Resonant's PS5 and PS5 Pro performance modes, DualSense triggers and 3D Audio ahead of its Sept. 24 launch.

Key art for Control Resonant showing Dylan Faden in a paranaturally warped Manhattan
Image: Remedy Entertainment.

Remedy Entertainment has used its own platform-holder's blog to explain exactly how CONTROL Resonant will run on PlayStation hardware, publishing a breakdown of the game's PS5 and PS5 Pro display modes together with details of its DualSense adaptive trigger and 3D Audio support nine days before the game's September 24 launch.

The post, written by Remedy communications director Thomas Puha and published on the PlayStation Blog, frames the specifics as a companion piece to a new features trailer rather than a marketing announcement, walking through frame rate targets, resolution and the specific combat abilities that use the DualSense's resistance-based triggers.

Two modes on base PS5

On a standard PlayStation 5, Control Resonant offers a Performance mode that targets 60fps at 1440p and a Quality mode that targets 30fps at 2160p. Remedy says the two options exist because the studio built the game around 60fps responsiveness from the start, while still wanting a higher-resolution option for players who prioritize image clarity over frame rate.

A view of one of Control Resonant's distinct Zones inside its version of Manhattan. Image: Remedy Entertainment.
A view of one of Control Resonant's distinct Zones inside its version of Manhattan. Image: Remedy Entertainment.

PS5 Pro adds a third, Balanced option

PlayStation 5 Pro owners get three modes rather than two, all using Sony's PSSR upscaling. Performance mode targets 60fps at 2160p, Quality mode targets 30fps at 2160p with ray tracing enabled, and a new Balanced mode targets 40fps at 2160p with ray tracing, aimed specifically at players with a 120Hz-capable display. Remedy frames Balanced mode as the closest the PS5 Pro gets to combining the visual upgrades of Quality mode with smoother motion.

The studio is careful to note that these numbers are secondary to art direction in its own priorities. Remedy says it can get too focused on details like resolution, arguing that overall visual experience matters more than any single spec, even as it lists out the modes in full for players deciding how to configure their console.

DualSense triggers tied to specific abilities

The most detailed section of the post covers how Remedy's designers used the DualSense controller's adaptive triggers to give protagonist Dylan Faden's paranatural combat abilities distinct physical feedback. Abilities such as Barrage, which launches a volley of projectiles at enemies, and summoning a throwable, detonating ally called a Volatile Anomaly, each apply a different level of resistance when the player pulls the trigger to activate them.

Remedy says the goal was to strengthen the connection between a player's input and Dylan's actions on screen, rather than to use the triggers as a novelty. The studio's audio team has also built in 3D Audio support for players on a compatible headset, which Remedy describes as an additional layer of immersion inside the game's shifting, paranaturally warped version of Manhattan.

“Dylan's various paranatural combat abilities, such as Barrage, or summoning a Volatile Anomaly, provide different levels of resistance when you pull the triggers to activate these abilities.”Thomas Puha, Communications Director, Remedy Entertainment
Combat in Control Resonant uses Dylan Faden's paranatural abilities alongside the shapeshifting Aberrant weapon. Image: Remedy Entertainment.
Combat in Control Resonant uses Dylan Faden's paranatural abilities alongside the shapeshifting Aberrant weapon. Image: Remedy Entertainment.

Instant loading between Zones and the Gap

Control Resonant's Manhattan is divided into visually distinct Zones, and Remedy says fast travel between them, as well as trips into a liminal mental space called the Gap, is near-instantaneous thanks to the PS5's SSD. Inside the Gap, players can unlock upgrades for Dylan and his shapeshifting weapon the Aberrant, test out builds and craft Artifacts without a loading screen breaking up the process.

On PlayStation 5, players can also track main story quest progress through the console's Activities feature directly from the control center, and Remedy confirmed that a Game Help option will arrive after launch for players who get stuck.

What launches September 24

Control Resonant is due out September 24 on PlayStation 5, Xbox Series X|S and PC, with a standard edition priced at $59.99 and a Digital Deluxe edition at $69.99 that adds cosmetics, an artbook and the soundtrack. The official Remedy game page lists the PS5 version as PS5 Pro Enhanced, matching the modes detailed in this week's post.

Remedy has not detailed equivalent PSSR-style upscaling options for the Xbox Series X|S or PC versions, and this week's post is specific to the PlayStation build. The studio says it will share more platform-specific details before launch.

Remedy's PS5 features trailer for Control Resonant, published on the PlayStation YouTube channel September 15, 2026.

Official links

Lena Osei
Written byLena Osei

Lena tests the hardware that games run on, from handheld thermals to controller latency. If a spec sheet is doing something suspicious, she has already opened the device.

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