Tiny Room Stories Town Mystery is a fantastic game wherein you assume the role of a private detective responsible for investigating a strange case. It has many chapters; each is set in a unique location with various puzzles and mini-games. You must examine each location, move between rooms to find hidden objects, and solve puzzles to reach the end. Furthermore, you are in a city with no inhabitants, and your only objective is to figure out what’s happening over there and where all citizens have gone.
The game lets you rotate each room with the swipe of your finger and tap the particular area to open the zoom view. Search the objects and hit the back button to close the zoom view. Moreover, the game features high-quality graphics and a well-written plot that may keep you engaged until you complete the game. We have completed the first two levels and will update our leading guide daily. If you need help, read our guide, “Tiny Room Stories: Town Mystery Chapter 2 Walkthrough,” at gamers6.com.
Tiny Room Stories Town Mystery Walkthrough Chapter 2
In Chapter 1, you have collected a Laptop, Notes, and a Key with code 1302. This time, you have been moved to a Bank, and the second chapter’s title is “Money Trace.” After driving a vehicle across the empty city, you reach a local bank intending to examine the safety deposit that may shed some light on what’s happening around you.
Chapter 2 – Money Trace
As chapter 2 starts, you discover a closed local bank. Your ultimate goal is to find a way to reach the roof and start finding the way to get into the bank.
- Head to the right side of the local bank to discover a dustbin and push them on the right side to bring it below the stairs.
- Use the “Roof” option to go up and start finding hidden objects to solve tricky puzzles.
- Examine the table to get a Device Part and search out another hidden in the wooden frames on edge.
- Go to the left side, and tap the chillers to pick up the third Device Part from the spot and a crowbar from the pipeline.
- Hit the back button to close the zoom view.
- Head to the circuit board on the right side, use the crowbar to open the door, and place the missing Device Part to start a mini-game.
- Solve the puzzle to open the door and go through it to enter the Third Floor.
Go to the Third Floor
- Doing through the doorway may help you enter the Third Floor; however, you have to rotate the room to discover the door to the Second Floor (Hall).
- Once you reach the Second Floor, please leave it to enter the Hall on the First Floor.
- Now, you are in the first Floor Hall, where you must notice the time on the clock and return to the second floor to set the same time (3:45).
- The door to the meeting room will open once you set the time.
Enter the Conference Room
Now, you are in a Meeting Room where your goal is to search for hidden objects, mini-games, and clues to solve the mystery.
- Examine the table to obtain a WC Key and a red-colored Folder.
- Rotate the room, head to the table with Computer, and pick up a Toy from under the table.
- Go through the door to leave the meeting room and return to the second-floor Hall.
- Use the WC Key to open the door, titled WC, and go through the doorway to enter the Toilet.
Examine the Toilet
- After reaching the toilet, examine the basin to discover and collect a red-colored key. Open the second cabin to obtain a folder near the commode and add it to your list.
- Now, go to the first floor and examine the drawers of the main table to discover a necklace from the right side and a Folder from the left side.
- Afterward, leave the table and rotate the room to discover a door on the left side of the clock.
- Select and use the key from your inventory to open the door and go through it to enter the Storeroom.
- Explore the Storeroom to obtain a Ladder and head to another side of the Store to discover racks holding lots of cotton. Get cotton aside to find a Valve and keep it on your list.
- Return to the toilet and tap the painting on the right side to reveal pipelines. Select the Valve from your list and put it on the pipe to turn on the hot water.
- Head to the basin and open the tap to run the water that may draw a clock on the mirror.
- Notice the time, select the foldable ladder from your list, and put it under the vent.
- Leave the toilet, go to the second-floor Hall, and set the time (6:55) to reveal a code (59047) you need to unlock the vault in the Conference Room.
- Before heading to the first-floor hall, go to the conference room, tap the rack on the right side, put plane and necklaces as you can see in the image, and don’t forget to pick up folders from the spot.
- Select all folders from the list and put them in the cupboard to discover a closet. Press the button to see another side of the cabinet that brings a PC as the wall rotates.
- Tap the screwdriver on the dial to collect it and hit the buttons (59047) to open the vault for a folder of Financial Reports.
- Before leaving the spot, turn on the TV to see the tile pattern and leave the Conference Room for the Toilet.
- Enter the Toilet and use the screwdriver to remove the vent for Notes.
- Now, go to the first floor and tap the PC to enter the passcode (92784) to open the Locker Room.
Enter the Locker Room
- The locker room will open as you enter the code to the PC. Go through the door to enter the Locker Room and examine the table next to the door to pick up a yellow-colored key.
- Now, examine the notes and figure out the missing numbers; that is 135 and mentioned in the image below.
- Head to the locker in the same room, tap the device, and press the particular tiles following the notes to open the gate.
Go to the Conference Room
After getting a yellow-colored key and opening the locker door, you must leave the Locker Room and enter the Conference Room.
- Tap the button on the shelf to bring the storage cabinet back.
- Use the key to open the section on the left side to get a Note with clues.
Return to Locker Room
- After obtaining a Note, return to the Locker Room and tap the device to enter the code 053926 to open the locker and go through the doorway to discover the deposit locker.
- Head to section 1 and open the locker in the third column and second row to get a Receipt.
That’s the end of Tiny Room Stories Town Mystery Chapter 2.