If you love playing hidden object games, you would be familiar with Tricky Doors. The perfect mix of Puzzle, Adventure, and Hidden Object elements makes Tricky Doors an excellent game. There’s no character to interact with; however, your objective is to explore scenes, interact with objects, find hidden items, and utilize them to solve tricky puzzles. The items you discover will be added to a panel that lets you examine, use, combine, and dismantle objects to make them usable.
Fourteen episodes are available to play; at the start, only the first is unlocked, and as you progress through the game, the further will be unlocked one by one. The special level was released in December, wherein you have to Santa. If you are new or don’t know how to solve puzzles, read Tricky Doors Walkthrough Guide to find answers and solutions.
Tricky Doors Walkthrough – Episode 3 (Locked Apartment)
Episode 3 takes place in a Locked Apartment which is fallen in the dark. You are a detective who must figure out the scene to find hidden objects and solve puzzles.
- Examine the shelf on the right side to discover a Broom and keep it on your panel for later use.
- Click the board above the shame shelf to open the zoom view and use the broom to clean the dust. Close the cover and turn on the bulb to restore the electricity, but first, collect the Chips.
- Tap the chair to get its leg and obtain Sleeping Pills from the table. Before leaving the table, don’t forget to get the rope from above the book.
- Head to the sofa on the right side, pick up the cushion, and get chips from the spot.
- Go to the left side, pick up the rug, and get the Match and Chips. Now, examine the lamp hanging from the ceiling to discover chips.
- Tap the fireplace to open the zoom view, and use the Chair Leg to collect the Handle and Queen.
- Now, select and use the handle to fix it on the window on the left side and close it.
- Examine the sofa on the left side, put the Chess Piece through the hole to open the box, and play a chess board game to set up pieces to unlock the secret pocket and collect the Chips.
- Go close to the window, remove the snow to clear the box, and place all Chips on it to open it. Play the mini-game, wherein your objective may involve you setting the badges in a particular place to complete the puzzle and obtain a Magnet.
- Select the magnet from your list and combine it with the rope. Now, discover and examine the fish equilibrium and use the magnet to get a key out of the water.
- Use the key to open the door and go through it to enter the Kitchen.
Get into the Kitchen
You are now in a fully decorated kitchen where you may discover a fridge on the right side and a basin on the left. Your objective is like before–finding hidden objects and solving tricky puzzles.
- Get keys from the chair and open the left drawer for a knife.
- Return to the first room, use the knife to cut the cushion of the right-side sofa, and obtain another key.
- Use the key and try to crack the lock on the left side, playing a mini-game wherein you must set the pins to open the door.
- Once the door opens, you know the circuit has been damaged, and the game requires you to discover a fuse to restore the room’s electricity.
- Go to the Kitchen, open the storage cabinet under the basin, and tap the bucket to discover a Fuse, and don’t forget to obtain Rubber Gloves before leaving the area.
- Examine the table to get a Newspaper and open the fridge to get Frozen Meat.
- Leave the Kitchen for this time, head to the circuit box to replace the fuse using the Rubber gloves, and restore the room’s electricity.
Enter the Room
Go through the door to enter the room, where you discover a dog on the floor and a running washing machine.
- Examine the box on the right side to open it and get a Screwdriver Machine. Go close to the washing machine, use the Rubber Glove to unplug the wire, and select the knife to cut the cable into two pieces. Pick up a wire with a plug and keep it in your inventory.
- Open the washing machine to bring clothes out and examine them to discover a Screwdriver Bit from the pocket.
- Go to the Kitchen, tap the oven to open the zoom view, repair the wire, and plug it into the socket. Now, open the oven and put the frozen meat into it. Set the time to 2, 5, 3, and 360, and head to the dial to tap the particular buttons as follows: 3 (Green), 6 (Purple), 5 (Orange), and 9 (Red).
- Open the oven, select the Sleeping Pills, and put them on the meat you offer the dog.
- Go to the room, select and give the meat to the dog and wait until it sleeps. Once the dog falls asleep, pick up the kettle from the shelf on the left side and the wood from the floor.
- Return to the main room, tap the fireplace to open the zoom view, put the newspaper along with wood, and use the match stick to set fire.
- After that, the dust from the painting gets cleaned, and you have to examine it to discover the code (2251).
- Return to the room on the left side, watch the painting, and add up the numbers you discovered from the painting in the main room. The final code you may get will be (5872).
- Now, tap the vault on the table and enter the code (5872) to open it and get the Valve and a Battery.
- Leave the room, enter the Kitchen, select the Screwdriver Machine, adjust the Screwdriver Bit, and don’t forget to add the battery.
- Use the screwdriver to open the vent on the ceiling to get a key.
- Now, head to the section under the basin, tap the sheet to discover a mini-game, and try to connect pipes to restore the water connection, but first, you need to add the valve.
- Fill the kettle with water using the basin and put it on the stove. Collect the kettle again once the water reaches the boiling point.
- Go to the second room, use the knife to remove ice from the window on the right side, and use the boiling water to melt the ice from the lock. Now use the key to open the window and escape the room.
Read More: |Episode 1| |Episode 2| |Episode 3| |Episode 4| |Episode 5| |Episode 6| |Episode 7|