Tricky Doors Episode 6 Walkthrough

After completing the Episode of Amusement Park, the game welcomes you to Museum loaded with ancient objects. There are three main areas to explore: Security Room, Hall, and Under-Renovation. All objects to discover and mini-games to play are available in these locations. At the start, the security room is locked, and the electricity has been cut off; however, your objective is to search for hidden objects and utilize them to restore the electricity.

Once the connection gets fixed, you must find knobs to complete the last puzzle, but first, focus on discovering planks and heads. Tricky Doors has almost 14 playable levels; however, a new level is on the way to be released. If you are new to the game or don’t know how to play the game, read Tricky Doors – Episode 6 Walkthrough Guide to get solutions.

Tricky Doors Walkthrough – Episode 6 (Museum)

You are welcome to a Museum with three rooms; each has mini-games to play and hidden objects to discover. Keep reading our walkthroughs at gamers6.com to find solutions to every level of your favorite games.

Security Room

  • Tap the table to open the zoom view and get the following objects: Screwdriver, Clip, and Flashlight.
  • Obtain a plank from two chairs near the table and get clothes from a bucket on the left side of the door.
  • Open the locker on the right side to collect the second plank, and tap the first locker to open the zoom view.
  • Select the screwdriver, along with a clip from your panel, and try to open the lock to get a keycard, cork, and hammer.
  • Go to the left side close to the table, select and fix the handle, pull it down to turn on the Monitors, and restore the electricity to the room.
  • Tap the door to open the zoom view and enter the passcode (3468), and use the keycard to open the door.

Museum – Hall

Going through the door may help you reach the Hall where many antique pieces are available, and your only goal is to find hidden objects. Use the objects you found to solve tricky puzzles and dig out the secrets while searching for the way out.

  • Search out the right side to discover the third and fourth planks near the cannon balls. Before making any step, don’t forget to pick up a cannonball from the same spot.
  • Use the screwdriver to open the screws above the cannon barrel, and collect the following objects: Ramrod and Carved Décor.
  • Tap the welcome board near the door and notice the time, which is 6 AM.
  • Return to the Security Room, tap the table to open the zoom view, and click on the Radio. Match the frequency to 155.6 and get the second Carved Décor.
  • Enter the Hall, tap the showcase on the left side, and put both Carved Décor on their places to open the box and discover a mini-game. Furthermore, collect the Oiler from the spot and leave the area.
  • Head to the right side area loaded with three display cabinets and count the weapons: 3, 2, and 5.
  • Go back to the security room, tap the table to open the zoom view, click on the drawer and enter the passcode (425) to open the cabinet, and discover Gunpowder, along with one out of four knobs.
  • Now, visit the Hall, tap the cannon, select the Gunpowder and put it into the barrel, and use the Ramrod to take it deep.
  • Next, select the cannonball from your inventory, put it into the barrel, and use the rod again.
  • Select the Ramrod again from your panel and attach the cloth to it. Now, tap the red light on the right side to open the zoom view and use the hammer to break the cover.
  • Select the Ramrod, pour the Oiler on the cloth to make it a torch, and light it after taking the torch close to the bulb, which sparks after broken.
  • Use the burning torch to start the cannon and see how it opens the door. Go through the damaged door to enter the under-renovation area and start finding hidden objects.

Under-Renovation Area

You are in a new area where you must discover hidden objects and utilize them to solve mysteries.

  • Continue your journey by getting heads from the left side and the fifth plank from the right.
  • Tap the red-colored jacket on the left side, use the Oiler on its zip, and open it to get a key.
  • To find the sixth plank, go close to the door and search the place near the statue.
  • Examine the statue, use the hammer to break the arm for a key, and obtain it.

Go to the Hall

  • After collecting the keys, return to the Hall and tap the trunk near the door. Use the key to open it and collect the objects: Knobs and Heads.

Visit Security Room

  • Now, visit the Security Room, examine the cupboard near the door, use the key to open it, and get the Batteries.
  • Interact with files and set them as follows:
    • Hundred Year’s War
    • American Revolutionary War
    • Napoleonic Wars
    • American Civil War
    • World War 1
    • World War 2
  • Once you set all files, the secret section will open and let you collect the third knob.

Go to the Third Room

Now, visit the third room and tap the stairs on the left side to change the perspective from first-person to top-view.

  • Select and Place all planks on the scene to play a mini-game to adjust them following their shapes and sizes to make four steps.
  • After preparing the ladder, you can easily reach the vent. Now, use the screwdriver to open the vent, select the batteries and put them into the flashlight.
  • Using the flashlight, see into the dark and discover the third head. Once you have all three heads, tap the sheet on the right side to make a place and enter the area to find a mini-game, wherein your objective is to set statues to complete them.
  • After setting all three statues, get a key and hit the back button to close the zoom view.
  • Open the box using the key from your panel near the sheet, pick up a mask, and Tap Flywheel.

Return to the Security Room

  • Visit the Security Room, tap the basin to open the zoom view, put the sponge under the tap, and attach the flywheel to release the water.
  • Collect the wet sponge from under the tap and keep it in your inventory for later use. Select the mask and use the wet sponge to clean it for a code (2674).
  • Click on the red box near the doorway and enter the passcode (2674) to open the box for the fourth knob.

Enter the Third Room

  • Go to the third room across the Hall, and tap the box near the door to reveal a mini-game. Select all knobs from your inventory and put them on the board to start the mini-game.
  • You must set the knob to their respective image to solve the game.
  • As you solve the puzzle, the game opens the portal and lets you escape the room.

Read More: |Episode 1| |Episode 2| |Episode 3| |Episode 4| |Episode 5| |Episode 6| |Episode 7|

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