New Trailer

Deep Rock Galactic: Survivor Sets PS5 and Switch Dates With a New Trailer

A new trailer confirms Deep Rock Galactic: Survivor is landing on PS5 October 7 and Switch October 9, alongside a Knockout Expansion adding a melee class and boss fight.

Deep Rock Galactic: Survivor key art showing a bearded dwarf firing a weapon at a charging swarm of cave creatures
Deep Rock Galactic: Survivor is coming to PS5 and Switch this October. Image: Ghost Ship Publishing.

Deep Rock Galactic: Survivor is finally leaving its PC, Xbox and mobile home behind. A new announcement trailer, posted to Ghost Ship's own YouTube channel, confirms the auto-shooter spin-off is landing on PlayStation 5 on October 7 and on both Nintendo Switch and Switch 2 on October 9, more than a year after the game left Early Access.

The video doubles as a release-date reveal rather than a tour of new content, but a second trailer dropped alongside it detailing the Knockout Expansion, a content pack arriving across every version of the game in the same window. Both clips lean on the same pitch that sold the PC and Xbox audience: a lone dwarf standing in a collapsing cave, firing in every direction at once while the screen fills with bugs, numbers and loot.

A lone dwarf holds the line against a swarm of cave creatures while racing to collect Boolo Caps. Image: Funday Games.
A lone dwarf holds the line against a swarm of cave creatures while racing to collect Boolo Caps. Image: Funday Games.

From a Vampire Survivors Riff to a Console Regular

Deep Rock Galactic: Survivor began life in February 2024 as an Early Access experiment: take the mining, the dwarves and the caverns of the co-op shooter Deep Rock Galactic and rebuild them as a single-player, bullet-hell auto-shooter in the Vampire Survivors mold. It worked well enough that developer Funday Games carried it to a full 1.0 release on Steam and Xbox Series consoles in September 2025, followed by iOS and Android versions that November.

The PS5 and Switch launches close the loop on nearly every major platform the parent series already covers. Players who already own the PC or Xbox version will recognize the pitch: pick a dwarf class, drop into a procedurally shuffled cave, and out-build an escalating tide of Glyphids using weapons that evolve mid-run.

Four Classes Become Five

The base roster carries over the four classes from the original Deep Rock Galactic: the mobile Scout, the heavy-weapon Gunner, the turret-laying Engineer and the tanky, resource-farming Driller. Each unlocks in turn as players rank up, and each plays its own version of the genre's core loop of auto-firing weapons and stacking passive upgrades between waves.

The Knockout Expansion's Brawler becomes the fifth, and the first built around melee rather than guns, giving console players arriving fresh with the same unlock chain to work through as everyone else.

The Knockout Expansion Lands Alongside the Ports

Releasing in step with the console launch, the Knockout Expansion adds the Brawler class, built around close-quarters combat and a pair of metal fists. It pairs with a new biome, Sandblasted Corridors, which introduces sand twisters, grasping stabba vines and spore plants to the usual swarm of enemies.

  • A new playable class, the Brawler, focused on close-quarters combat
  • The Sandblasted Corridors biome, with sand twisters and hostile plant life
  • A new mission type, Brood Harvest, built around a boss encounter
  • Additional weapons for the existing classes

Brood Harvest centers on a new boss, the Dreadnought Empress, which spawns offspring to protect itself while players try to break through its defenses. No separate release date has been set for the Knockout Expansion beyond arriving alongside the console versions, and Ghost Ship has not said whether it will carry its own price tag.

“It's been just over a year since Deep Rock Galactic: Survivor launched into 1.0, and it's incredible how the community seems to tackle even the toughest hazards. Expanding to Nintendo Switch and PlayStation 5 has been a long time coming, and introducing more content has been an absolute blast!”Jacob Laurits Besenbacher Kjeldsen, Producer, Funday Games
A screen-filling swarm descends on Hollow Bough as a dwarf unloads everything to kill an Elite Slasher. Image: Funday Games.
A screen-filling swarm descends on Hollow Bough as a dwarf unloads everything to kill an Elite Slasher. Image: Funday Games.

A Studio Still Rock and Stone-ing a Year Later

For Funday Games, the console push marks the second act of a game that could easily have stayed a one-platform curiosity. The original co-op shooter Deep Rock Galactic, made by Ghost Ship Games, remains one of the more durable live-service success stories of the last decade, and Survivor has leaned on that goodwill rather than trying to reinvent it: same dwarves, same corporate-mining humor, same cave-diving loop, rebuilt for solo runs instead of four-player squads.

There is no word yet on cross-save or cross-progression between the PC, Xbox, mobile and incoming PlayStation and Switch versions, and Ghost Ship's public materials have not addressed pricing for the console editions beyond confirming they will arrive as standalone purchases rather than ports bundled with existing copies.

Release Details

Deep Rock Galactic: Survivor launches on PlayStation 5 on October 7 and on Nintendo Switch and Switch 2 on October 9, with the Knockout Expansion following in the same window on every platform. Full patch notes and pricing for the expansion are expected closer to launch.

For a game that spent its first eighteen months as a PC-and-Xbox proposition, that is a meaningful widening of the audience. Anyone who watched friends dig through caves on Steam or Game Pass and wondered when they would get a turn finally has a date circled, twice over, less than a week apart.

Ghost Ship's announcement trailer confirming Deep Rock Galactic: Survivor's October release on PlayStation 5, Switch and Switch 2.

Official links

Mira Kowalski
Written byMira Kowalski

Mira leads previews at Gamers6. She has spent fifteen years playing co-op shooters badly and writing about them well, and she still keeps a spreadsheet of every weapon reload animation worth the frame count.

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