How to Get Ready for Into the Crypt's October 29 Steam Launch
Megaglope Studios launches first-person deckbuilder Into the Crypt on Steam October 29, with three classes, online co-op, and a free demo to try first.
Megaglope Studios is sending its first-person deckbuilder Into the Crypt out of development and onto Steam on October 29, dropping players into a procedurally shifting dungeon where every card in your hand doubles as a weapon, a lockpick, or a key. The studio has kept a free demo live on Steam in the run-up to launch, which makes this one of the easier new releases to actually test-drive before paying for it. Here is what to check, download, and configure before the crypt opens.
What Into the Crypt Actually Is
Into the Crypt is a solo or online co-op roguelike deckbuilder played from a first-person perspective rather than the usual top-down card table. Cards are not just combat tools: the same deck you fight with is used to physically unlock doors, pry open chests, and trigger environmental interactions as you move through the dungeon in real time. According to the official Steam store page, a single run pulls from a pool of hundreds of cards and dozens of status effects, with Upgrade, Imbue, and Banish mechanics letting players reshape individual cards or strip weak ones out of their draw pile entirely. Artifacts collected along the way layer on passive and active bonuses that reward whatever playstyle a run has settled into.
The genre mashup places it closer to deck-building games like Slay the Spire than to a traditional dungeon crawler, but the first-person camera and physical card-as-key interactions are what the developer is leaning on to separate it from the rest of the roguelike pack.
Play the Demo Before You Buy
The single most useful launch-prep step is also the simplest: Megaglope has kept the Into the Crypt Demo available on Steam, separate from the full game's store page. Installing it now means your first real run on October 29 isn't also your first time learning the card-targeting controls, the inventory menus, or how doors and chests respond to specific card types. It also doubles as a safe way to confirm the game runs acceptably on your hardware before committing to a purchase.
Wishlisting the main page is worth doing separately from installing the demo, since Steam will surface the exact midnight unlock time for your region once the countdown starts, rather than leaving you refreshing the store page on launch morning.

Pick a Class Before Your First Descent
Three classes are confirmed for launch, and each one plays differently enough that picking blind on your first run can be rougher than it needs to be:
- Berserker builds a Fury resource from taking and dealing damage, then spends it on oversized attacks through an "Overload" mechanic. It's the most forgiving class for players who want to fight their way out of bad draws rather than plan around them.
- Alchemist gathers ingredients mid-run and brews potions in combat, rewarding players who like managing a secondary resource alongside their deck.
- Druid fights alongside a companion, choosing between Sheaf and Gob and strengthening whichever one is active through an "Offering" mechanic rather than relying purely on personal cards.
Because Upgrade, Imbue, and Banish are all available from early in a run, the practical advice from the store page's own mechanical breakdown is to Banish weak starter cards aggressively in the first depth rather than hoarding them for later, since a thinner deck draws your good cards more often. Each boss kill also grants a class-specific "Depth Rite," which is a second decision point worth pausing on rather than picking automatically.
Check Your Settings and Specs First
Megaglope's own PC requirements page includes a specific performance tip worth applying before your first run rather than after a rough framerate: on lower-end graphics cards, turning off Environment Effects under Settings > Other noticeably improves performance. The minimum spec calls for an Intel Core i3-6100 or AMD Ryzen 3 1200 with 8 GB of RAM and a GTX 1050 Ti or RX 570 with 4 GB of VRAM on DirectX 11; the recommended spec steps up to a Core i5-8400 or Ryzen 5 2600, 16 GB of RAM, and a GTX 1060 6 GB or RX 580 8 GB on DirectX 12. An SSD is recommended for faster loading between the game's procedurally generated floors, and the game needs an internet connection for online co-op and leaderboards even in solo play, since both features are always-on account services rather than optional add-ons.
Full controller support is listed alongside mouse-only and keyboard-only accessibility options, so players who want to run the dungeon with a DualSense or Xbox pad instead of a mouse are covered without extra setup.
Know the Three Depths and How Co-op Works
A run through Into the Crypt moves through three procedurally generated depths, each with branching paths that lead to merchants, treasure, events, secret encounters, and minigames rather than a single critical path. Depth bosses are built to change tactics mid-fight, so a strategy that works in the opening phase of a boss encounter may need to be abandoned once the fight escalates. Beyond the three-depth campaign structure, a daily delve and leaderboards give returning players a reason to keep running the crypt after their first clear.
Online co-op lets two players descend together, but each player keeps and manages their own separate deck rather than sharing a pool of cards. The game does let you inspect your teammate's hand, which is the main tool for coordinating combos and deciding who banishes or upgrades what between fights. One additional wrinkle from the store listing: other players' past runs can leave lootable tombs behind, and finding one lets you choose whether to scavenge their cards or leave the tomb alone.

Where to Buy and What's Still Unconfirmed
Into the Crypt is a Windows PC release through Steam; Megaglope's store listing does not list console platforms at launch, so treat any claim of a PlayStation or Xbox version as unconfirmed until the developer says otherwise. Steam has not published final pricing on the store page as of this writing, so the only reliable way to catch the launch price the moment it goes live is to wishlist the page rather than estimate from the demo. For players who want more background before diving in, Megaglope's own developer site hosts additional press material alongside the same Steam links.
With the demo already live, a controller or mouse setup decided in advance, and the Environment Effects toggle ready to flip if performance dips, there isn't much left to do except wait for October 29 and start banishing starter cards.

