Funselektor's Over the Hill Drives Onto Steam October 14 With Four-Player Co-Op
Funselektor's cosy off-roader Over the Hill launches on Steam October 14, bringing four-player co-op exploration and golden-age 4x4s to PC first.
Four years after Funselektor teased a project away from the twitchy drifting of Art of Rally, the Vancouver studio's cosy off-roader Over the Hill finally has a date. The game leaves its long testing phase and arrives on Steam on October 14, with console versions for PlayStation 5, Xbox Series X|S and Nintendo Switch 2 confirmed to follow sometime in 2027.
Built with production studio Strelka Games, Over the Hill swaps competitive racing for unhurried exploration. Players take iconic 4x4 vehicles from the 1960s through the 1980s across biomes modelled on real-world overlanding destinations, with no finish line to chase and no clock pressuring the drive.

From drift scoring to slow travel
Funselektor was founded in 2014 and built its name on precision driving: Absolute Drift and Art of Rally both turned tight, technical cornering into the whole point of the game, and Art of Rally in particular became one of the better-known indie racers of its generation. Golden Lap, the studio's 2024 release, moved into team management instead of driving outright. Over the Hill is a third kind of departure, dropping lap times and scoring entirely in favor of a map built to be wandered rather than mastered.
That shift shows up immediately in how the vehicles are treated. Where a rally car exists to go fast, Over the Hill's garage of period-correct 4x4s is treated as a collection of characters. Getting one stuck is part of the design rather than a failure state: players carry winches, jacks and traction boards to dig themselves out of mud, sand or snow that those older trucks were never quite built to handle.
A world built for wandering off the trail
The studio's own description frames Over the Hill as a game about taking your time. Forests, lakesides and mountain passes are scattered with cabins, viewpoints, abandoned meteorites and strange portals, all placed to reward players who leave the marked route rather than follow it. Dynamic weather and a full day-night cycle change how familiar ground reads from one visit to the next, turning a dry afternoon climb into a fog-bound night crossing without warning.
A built-in camera gets as much attention as the steering wheel. Photographing wildlife fills out an in-game compendium, and landscape shots double as the game's screenshot-sharing hook. A radar tool layers in a lighter scavenger-hunt mechanic, pointing players toward currency hidden inside rock formations scattered across each map.

Customization funded by exploring, not grinding
That hidden currency feeds the game's other main loop. Cabins and travelling merchants sell paint jobs, accessories and cosmetic upgrades, so a truck picked up early in a biome can look nothing like the one a player is driving by the time they leave it. None of it is tied to combat or competitive scoring, keeping the customization loop as low-pressure as the driving around it.
It also gives Over the Hill a reason to reward players for simply looking around instead of beelining for an objective marker. A cabin spotted from a ridge, a meteorite glimpsed through fog, or a portal half-buried in undergrowth all double as both sightseeing and income, so the economy never pulls a player away from the exploration the rest of the game is built around.
Built for a convoy, not a solo trip
Up to four players can share a single save over online co-op, with the game designed around driving loosely together rather than racing to a checkpoint. That matches the "take your time and find your own way" framing Funselektor has used since first detailing the game, now tested at a scale few indie teams reach before launch: a recent Steam demo pulled in more than 500,000 players, and the store page has climbed past 1.2 million wishlists in the months since.
Consoles, and what still isn't locked down
Funselektor has committed PlayStation 5, Xbox Series X|S and Nintendo Switch 2 ports to 2027 without naming a month, so anyone without a gaming PC is looking at a wait measured in a year rather than weeks. The official game page lists minimum PC specs of a Core i5-7400 or Ryzen 5 2600, 8GB of RAM and a GTX 1070-class card, in line with a game more concerned with distance and weather effects than raw polygon counts.
What hasn't been announced: a release-week price promotion, a physical edition, or cross-platform play between the PC version and the 2027 console ports. Treat any of those as unconfirmed until Funselektor says otherwise.


