Roguelike Debut

FuRyu's Dark Alice in Wonderland Roguelike CRYMELIGHT Launches November 5

FuRyu's dark, Alice in Wonderland-inspired roguelike CRYMELIGHT launches November 5 on PS5, Switch 2 and PC, turning every sin collected into power.

Key art for CRYMELIGHT showing Alice in a dark Wonderland setting
CRYMELIGHT launches November 5 on PS5, Switch 2 and PC. Image: FuRyu.

Wonderland has never looked this grim. CRYMELIGHT, the latest entry in FuRyu's long-running "Cry" series of dark bishoujo action games, launches November 5 for PlayStation 5, Nintendo Switch 2 and PC via Steam, dropping a cast of sin-haunted girls into a roguelike underworld built on poker hands and penance. FuRyu revealed the game in April at INDIE Live Expo and has spent the months since letting players try it for themselves, running limited demos on Steam and, most recently, on PS5 and Switch 2 ahead of launch.

The premise is lifted wholesale from Lewis Carroll and then run through a meat grinder. Wonderland is reframed as a prison for the souls of the dead, and a memory-wiped girl named "Alice" by her guide, the White Rabbit, learns the only way out is to defeat the Queen who built the place. She is joined by Mary, an uninvited guest hunting her own way home, and together they fight through dungeon runs that strip away everything they have the moment they fall.

Alice confronts one of Wonderland's sin-bound guardians. Image: FuRyu.
Alice confronts one of Wonderland's sin-bound guardians. Image: FuRyu.

A Death Game Measured in Sins

CRYMELIGHT's hook is how directly it ties its roguelike mechanics to its story. Clearing a stage hands players one of three skill cards to keep; dying sends them back to the start and takes those cards away again, the same sudden-reset cruelty that defines the genre. What's unusual is the layer FuRyu has built on top of it: every enemy Alice puts down leaves behind a sin, and those sins are currency. At a confessional between runs, players convert collected sins into upgrade materials, then spend them strengthening weapons and accessories, with some of that progress surviving a death that would otherwise erase it.

Combat itself is built around a "Wonder Dimension" that spreads out from a fresh kill, temporarily sharpening Alice's abilities and speeding up the pace of a fight, which the official CRYMELIGHT site frames as the reward for staying aggressive rather than playing it safe. Stack enough of those kills and the game layers in a second system: five skill cards assembled into poker-style hands, each combination producing a stronger effect than the sum of its parts.

Tea Parties and Two Ways to Fight

Between runs, CRYMELIGHT slows down for its cast's downtime. Tea party conversations with the other trapped souls fill in their backstories and, in a nice bit of systemic storytelling, reveal more about the enemies Alice has already beaten. The game also lets players reshape how combat actually looks on screen, toggling between a close-up side view for tighter, more readable duels and a wider overhead view that favors players who want to track a whole arena of enemies at once.

FuRyu is positioning CRYMELIGHT as a spiritual successor to the studio's earlier Cry titles, trading their heavier emphasis on narrative pacing for something closer to a pure action roguelike, while keeping the character-driven dialogue the series built its audience on. The studio's official listing credits Winning Entertainment Group as co-developer, with FuRyu handling publishing duties worldwide.

Combat escalates once a kill triggers CRYMELIGHT's Wonder Dimension. Image: FuRyu.
Combat escalates once a kill triggers CRYMELIGHT's Wonder Dimension. Image: FuRyu.

Release Date, Price and a Time Zone Wrinkle

CRYMELIGHT is priced at $19.99 for the standard edition, confirmed through Nintendo's own Switch 2 storefront listing, with a $39.99 Deluxe Edition bundling in extra content. FuRyu's official site lists the worldwide release as November 5, which matches the date on its Steam and PlayStation Store pages; Nintendo's US storefront shows November 4 instead, a one-day gap that comes down to how the Japan Standard Time launch lands on the calendar in American time zones rather than any real difference in when the game goes live.

The Steam listing confirms the same cross-platform spread FuRyu announced back in April: PC, PS5 and Switch 2 all getting CRYMELIGHT on the same day, with no console exclusivity involved. That kind of simultaneous, three-platform launch is still relatively rare for a mid-size Japanese publisher, and it suggests FuRyu is betting on the roguelike audience being spread fairly evenly across those storefronts rather than concentrated on any one of them.

What to Watch For at Launch

The demo FuRyu has been circulating since the summer, through Steam Next Fest and later a dedicated PS5 and Switch 2 build, has given early players a look at the poker-hand system and the Wonder Dimension in action, and reception around those sessions has focused on how quickly a single aggressive run can snowball once the right skill cards line up. The real test now is whether that momentum holds across a full campaign rather than just a demo's opening stretch, and whether the confessional's upgrade loop gives failed runs enough forward progress to keep players coming back after a loss.

With Alice and Mary's story finally playable in full on November 5, CRYMELIGHT becomes the clearest look yet at where FuRyu wants to take its Cry series next: leaner, faster, and built around a death-game structure that turns every defeat into material for the next attempt.

Official links

Mira Kowalski
Written byMira Kowalski

Mira leads previews at Gamers6. She has spent fifteen years playing co-op shooters badly and writing about them well, and she still keeps a spreadsheet of every weapon reload animation worth the frame count.

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