Early Access

Nowhere Studios' Good Heavens! Enters Early Access October 14 After a Rating Delay

After a Steam rating dispute pushed its launch back nearly a month, Nowhere Studios' co-op crafting RPG Good Heavens! finally enters Early Access on October 14.

Key art for Good Heavens! showing the floating islands of Xant-Rar
Good Heavens! enters Steam Early Access on October 14, five years after the project began. Image: Nowhere Studios.

Five years after it was first announced, Istanbul-based Nowhere Studios is finally getting Good Heavens! onto Steam. The open-world crafting RPG enters Early Access on October 14, roughly a month later than the studio originally planned, after a drawn-out back-and-forth with Valve's review team over how the game's content should be rated.

A Five-Year Build Nearly Derailed by a Rating Dispute

Good Heavens! was originally slated to leave the gate on September 16. Instead, the 16-person studio spent the following weeks posting a string of delay notices on the game's Steam news feed, explaining that Valve's review team had held up approval over how to tag the game's "limited nudity" and its claims around full controller support. On October 1, founder Burak Tezateser confirmed the hold-up was finally resolved and the new date would stick.

"We will be able to release Good Heavens! in two weeks, on 14th of October. This time the date is robust, our build is already approved by Steam," Tezateser wrote, adding that the extra weeks let the team ship a more polished build than the one that had originally been queued for September.

Good Heavens! blends farming, base-building and combat across a set of procedural floating islands. Image: Nowhere Studios.
Good Heavens! blends farming, base-building and combat across a set of procedural floating islands. Image: Nowhere Studios.

What Good Heavens! Actually Is

Strip away the delay saga and Good Heavens! is a cozy-chaotic hybrid in a crowded genre: an open-world crafting and building RPG that leans on farming, foraging, fishing and base construction, then layers in combat that ranges from melee scraps to ranged attacks and sorcery. Nowhere Studios has been upfront that survival pressure is mostly optional here. Food grants buffs rather than preventing starvation, and sleep is a choice rather than a requirement, which keeps the tone closer to a laid-back builder than a punishing survival game.

The setting carries a lot of the game's personality. Players take on the role of a newcomer dropped into Xant-Rar, a realm of floating islands, fragile cities and unfinished business left behind by a minor deity called the Mighty Rar. The official Good Heavens! wiki describes the premise as the Chosen One being asked, bluntly, to make the world "slightly less broken than before" — with Rar's own narration treating most of the game's systems, from combat to farming, as just "all the usual."

Eight-Player Chaos on Xant-Rar's Floating Islands

Good Heavens! supports solo play, but its headline feature is online co-op for up to eight players sharing a base, fighting mobs and taking on bosses together across the game's procedural islands. According to the game's own Steam listing, players can master six distinct tech trees and work toward rebuilding Xant-Rar's fallen cities as a group, rather than racing through content alone.

That multiplayer layer has clearly eaten up a lot of development time. Nowhere Studios has said the team spent roughly a year specifically testing and iterating on the co-op systems before Early Access, running playtests to shake out the kind of synchronization and balance issues that tend to surface only once strangers — or, per the studio's own launch-week pitch, couples looking for a co-op date night — start playing together.

“We will be able to release Good Heavens! in two weeks, on 14th of October. This time the date is robust, our build is already approved by Steam.”Burak Tezateser, founder of Nowhere Studios
Up to eight players can share a base and take on bosses together in online co-op. Image: Nowhere Studios.
Up to eight players can share a base and take on bosses together in online co-op. Image: Nowhere Studios.

A Studio With One Game Already on the Record

Nowhere Studios isn't a brand-new name. The studio's first release, the cinematic puzzle-platformer Monochroma, launched in 2014 after a successful Kickstarter campaign and later made its way to Xbox One in 2016. Good Heavens! is a sharp tonal and mechanical left turn from that moody, wordless two-brothers story, trading cinematic platforming for an irreverent, multiplayer-first crafting RPG — but it represents the same small team scaling up its ambitions considerably, from a single-player puzzle game to a co-op world built for eight.

The Early Access build is also arriving with the mature-content tag that caused the delay already attached, rather than something the studio has to retrofit later. Nowhere Studios has said the "general mature content" label and partial controller support were the sticking points with Steam's review team, not any late change to the game's actual systems.

What Happens After Launch

Nowhere Studios has framed October 14 as the start of an Early Access period it hopes will run around three months, with regular updates and DLC planned once the game reaches a 1.0 release. The studio has leaned on its Steam community hub throughout the delay to post near-daily previews of new content, including in-game "Divine Performance Indicators" — statues players restore as they complete quests for the Mighty Rar — with two dozen planned for the game's first act alone.

For a studio that spent five years building toward this release, the extra month of rating back-and-forth was clearly an unwelcome footnote rather than the story Nowhere Studios wants told. Whether Good Heavens! can carve out space in an Early Access market full of crafting RPGs will depend less on the delay than on how its co-op systems hold up once thousands of players, rather than playtesters, are loose on Xant-Rar at once.

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Sam Ito
Written bySam Ito

Sam writes about small studios and the games they ship against the odds, and turns the hardest parts of them into guides that get to the point.

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