Out Today

Warhammer Survivors Launches Today, Built on the Engine Behind Vampire Survivors

Auroch Digital's grim bullet-heaven spin-off launches today across six platforms, built with Vampire Survivors creator poncle and stuffed with 40-plus champions.

Key art for Warhammer Survivors showing a champion battling a horde of enemies
Warhammer Survivors launches today across PC, console and mobile. Image: Auroch Digital.

Warhammer Survivors, the grim-dark bullet-heaven spin-off built with the help of Vampire Survivors creator poncle, is officially out today, November 10, 2026. Developer Auroch Digital, the Bristol studio behind Warhammer 40,000: Boltgun, has released the game simultaneously on PC, Xbox Series X|S, PlayStation 5 and both Nintendo Switch consoles, with mobile versions following for iOS and Android.

A Warhammer Survivors run in the 41st Millennium, where waves of enemies swarm the player's champion. Image: Auroch Digital.
A Warhammer Survivors run in the 41st Millennium, where waves of enemies swarm the player's champion. Image: Auroch Digital.

A horde-survival game built on poncle's own engine

Warhammer Survivors drops the series' usual tactical pacing for the swarm-clearing loop that made Vampire Survivors a phenomenon: players pick a champion, auto-attack waves of oncoming enemies, and level up a build of weapons and passives in real time as the screen fills with grimdark carnage. What sets this one apart from the dozens of other games chasing that formula is that it isn't an imitator. Auroch Digital built Warhammer Survivors directly on poncle's own technology, with poncle credited as a development partner alongside Games Workshop's Warhammer license.

That partnership means the game inherits the readability and performance poncle spent years tuning for Vampire Survivors, now reskinned with Warhammer 40,000 and Warhammer: Age of Sigmar iconography. Auroch Digital first announced the project last November and has spent the past year adding platforms, factions and a public demo ahead of today's launch.

Over 40 champions and two warring settings

At launch, Warhammer Survivors ships with more than 40 playable champions and 75-plus weapons drawn from both ends of the Warhammer universe. Forty-first-millennium stages pit players against waves of Tyranids, Orks and Chaos cultists, while Age of Sigmar maps move the fight into the Mortal Realms. Malum Caedo, the player character from Boltgun, is among the roster, alongside newer additions like the Catachan Legend and Lyssa Revenya, both added to the public demo in the weeks before launch based on community feedback.

Runs culminate in fights against Extremis-difficulty bosses, including the Norn Emissary, a Tyranid monstrosity built to punish players who haven't diversified their build. Auroch Digital has also built in unlockable rule-changing options and collectibles meant to extend runs well past a first clear, following the same session-structure philosophy that kept Vampire Survivors players coming back.

What the release date reveal trailer showed

Auroch Digital confirmed the November 10 date and today's full feature set in a Release Date Reveal Trailer posted to its official YouTube channel on October 6. The trailer paired the launch date with the game's final price and a second demo build, and included the first look at the Gloomspite Gitz, the Age of Sigmar grot faction joining the roster. It's a fast cut through the roster additions rather than a story trailer, consistent with how Auroch Digital has used each trailer in the run-up to launch to confirm a new slice of content rather than lore.

Price, platforms and the demo still worth trying

Warhammer Survivors launches at $7.99 / £6.39 / €7.49, with a 10% launch-week discount available on select storefronts. It's also available at no extra cost to Xbox Game Pass subscribers on day one. Players still deciding can try the free demo on Steam and GOG, which Auroch Digital has kept updated with new champions through the pre-launch period rather than freezing it at the original build.

Console pre-orders opened on a staggered schedule: PlayStation 5 and both Switch versions went up for pre-order on October 6 in select territories, with Xbox Series X|S pre-orders following on October 27. All versions, including the Nintendo Switch 2 edition, arrive together today rather than staggering by platform the way some of Auroch Digital's past console ports have.

Warhammer Survivors ships with more than 40 playable champions drawn from Warhammer 40,000 and Age of Sigmar. Image: Auroch Digital.
Warhammer Survivors ships with more than 40 playable champions drawn from Warhammer 40,000 and Age of Sigmar. Image: Auroch Digital.

A Boltgun-sized studio, not a licensing giant

It's worth sizing up who actually made this: Auroch Digital is a long-running independent studio, not one of Games Workshop's larger licensing partners. The team shipped Warhammer 40,000: Boltgun as a loving throwback to Doom-era shooters before pivoting to a genre as different as bullet-heaven survival, and this launch marks the second time in two years the studio has carried a major Warhammer license into an unexpected genre. Pairing that with poncle, itself still a small team riding the runaway success of a single breakout game, makes today's launch as much a story about two independent studios finding each other as it is about another license getting a horde-survival makeover.

For genre fans who've already burned through Vampire Survivors and its imitators, Warhammer Survivors' pitch is straightforward: the same addictive loop, reskinned with four decades of Warhammer monster design to draw from. Whether it can hold a player base the way its inspiration did will depend on how Auroch Digital follows up after today, but the studio has already shown with its demo updates that it's willing to keep tuning the roster in response to what players ask for.

Auroch Digital's Release Date Reveal Trailer, posted October 6, 2026, confirmed today's launch alongside the Gloomspite Gitz reveal.

Official links

Sam Ito
Written bySam Ito

Sam writes about small studios and the games they ship against the odds, and turns the hardest parts of them into guides that get to the point.

Read Next