Anniversary

Dying Light: The Beast Celebrates One Year With a Physical PS5 Release and Free Content

Techland marks Dying Light: The Beast's first anniversary with a three-week Castor Woods event, a free weapon pack, and the series' first physical PS5 release.

Dying Light: The Beast physical PS5 anniversary edition key art
Dying Light: The Beast's first physical release, produced with Super Rare Games in three collector tiers for PS5. Image: Techland.

Techland is sending Dying Light: The Beast into its second year the same way it spent its first: throwing free content at players and, this time, printing some of it on a disc. The developer marked the game's first anniversary on September 18 with a patch, a three-week community event in Castor Woods, and the confirmation that Kyle Crane's beastly outbreak is finally getting a physical release.

Castor Woods, the setting the anniversary event revisits with tougher enemies and rare Bober Infected spawns. Image: Techland.
Castor Woods, the setting the anniversary event revisits with tougher enemies and rare Bober Infected spawns. Image: Techland.

A three-week celebration kicks off in Castor Woods

The festivities opened with a Double XP weekend running September 18 through 20 to get stragglers leveled up before the main event. From September 21 through October 12, Call of the Beast: 1st Anniversary Edition takes over, tasking the community with weekly global goals across Castor Woods. Hitting a goal unlocks that week's rewards for everyone, including a Castor Woods-themed outfit and a matching weapon, and players vote on weekend "boons" that reshape combat, from tougher enemies to rare Bober Infected spawns.

Free rewards and a limited-time weapon pack

Running alongside the event is Crane's Anniversary Drops, a 21-day login calendar that hands out a new reward each day through October 19, ranging from in-game Dockets and Store Points to festive weapon skins with their own blueprints. Techland is also giving away the Discharge Weapon Pack free on Steam, PlayStation Store and Xbox from September 17 through 24, and discounting Dying Light: The Beast itself by 50% through September 26, alongside a franchise bundle knocking up to 70% off all three mainline Dying Light games through the same window. Anyone sitting on unclaimed drops should note the cutoff: rewards expire for good after 2:00 PM CEST on October 19.

The series' first physical release

The bigger surprise is on shelves rather than servers. Dying Light: The Beast is getting its first physical edition, produced in partnership with Super Rare Games for PS5. Three tiers went up for pre-order at 4 PM CEST on September 18 and stay open through October 16: a retail version with the disc and manual and no cap on quantity, a numbered Super Rare Games edition adding an exclusive metallic slipcover and an SRG sticker in limited quantity, and an Anniversary Edition built for collectors, bundling the disc with an A4 hardcover artbook, a double-disc soundtrack, a double-sided poster, a physical Castor Woods map, pins, postcards, a woven patch and a glow-in-the-dark sticker sheet. All three ship as the Definitive Edition, folding in every post-launch update released since the game's debut a year ago. Super Rare Games says final print quantities for the limited tiers will be locked in once the pre-order window closes.

Techland's roadmap for the three-week Call of the Beast event and the 21-day Crane's Anniversary Drops calendar. Image: Techland.
Techland's roadmap for the three-week Call of the Beast event and the 21-day Crane's Anniversary Drops calendar. Image: Techland.

Patch 1.7 quietly cleans house

The Anniversary Update, patch 1.7, shipped alongside the event with a shorter but useful list of fixes: assets that failed to break apart in Race Challenges and blocked pathing are now cleared correctly, and Techland patched a set of PS5-specific crashes and frame-rate spikes during boss encounters, stuttering in the settings menu, and screen tearing tied to ray tracing on RTX 40-series cards. None of it is flashy, but it is the kind of stability pass a game needs once its player base has settled in for the long haul rather than a launch-week rush.

Why it matters

Dying Light: The Beast started life as a planned expansion for Dying Light 2 before Techland spun it out into a standalone release last September, and a year on, the studio is treating it less like a finished product and more like a live game with its own calendar of content. Pairing that live-service cadence with a genuinely limited physical run, rather than a token retail box, is a bet that the series' collector base is large enough to support both tracks at once. The Steam page for the game shows no signs of the anniversary push slowing down once the event wraps in October, with the developer already signaling that the Castor Woods setting still has more roadmap ahead of it.

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Theo Brandt
Written byTheo Brandt

Theo covers the business of games for Gamers6: studio moves, platform strategy and the press releases nobody else finishes reading. He files most days before the coffee is cold.

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