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Xbox CEO Asha Sharma Unveils Xbox Labs to Test Games on New Hardware

Xbox CEO Asha Sharma has launched Xbox Labs, a research group testing how games can run on hardware and platforms they were never built for.

Xbox Labs hero image marking the group's October 2026 introduction
Xbox Labs debuted October 13 as a small internal team exploring how games can move across hardware. Image: Xbox.

Microsoft Gaming has stood up a new internal group called Xbox Labs, tasked with testing ideas that blur the line between the games people play and the hardware they play them on. The announcement came in an October 13 memo from Xbox CEO Asha Sharma to Xbox staff, republished on Xbox Wire, and a companion landing page at labs.xbox.com that is already live with early demos.

Asha Sharma became CEO of Xbox in February 2026 and oversees the new Xbox Labs initiative. Image: Microsoft.
Asha Sharma became CEO of Xbox in February 2026 and oversees the new Xbox Labs initiative. Image: Microsoft.

A Small Team With a Wide Brief

Sharma describes Xbox Labs as a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things players and developers can actually try. Rather than publishing a roadmap, the team says it intends to build in public and let usage decide what survives. The Labs site already hosts a handful of rough prototypes, including a real-time 60fps viewer built around footage from Gears of War: E-Day and an experimental online playground, both labelled version 0.1.0 and framed as works in progress rather than finished features.

Sharma's memo places Labs inside a longer line of platform bets she says Xbox has made before: adding hard drives to its consoles, building out Xbox Live, launching Game Pass and investing in cloud streaming. She frames each of those as a moment where Xbox changed how games were accessed rather than what games were made, and positions Labs as the next attempt at that kind of shift rather than a one-off side project. The Xbox Labs site also carries a sign-up form for email updates, suggesting more prototypes are planned beyond the handful live today.

Decoupling Games From the Hardware They Were Built For

The memo frames Labs as a response to a wave of recent engineering experiments across the industry: titles decompiled and rebuilt to run on hardware they were never designed for, Windows PC builds translated to Apple Silicon, and other games ported into browsers using WebAssembly and WebGPU, a graphics API Microsoft says now has roughly 90% global browser support. Sharma argues those projects challenge long-standing assumptions about how tightly a game is bound to the hardware it originally shipped on, and about where the line between playing a game and building one actually sits.

Old Games, New Audiences

Three goals anchor the group's stated mission: make existing games easier to access, give older titles new life on current hardware, and let more players become creators or co-creators rather than passive audiences. Sharma's memo leans on scale to justify the effort, citing an internal figure of more than 72 billion hours a year spent playing Xbox games as the kind of audience Labs is ultimately trying to serve.

A New CEO Resetting Priorities

Labs arrives eight months into Sharma's tenure atop Xbox. Microsoft named her Executive Vice President and CEO of Microsoft Gaming in February, succeeding Phil Spencer after his twelve years running the division, and she has since taken the title of CEO, Xbox. Her memo reiterates what she calls the "4Cs" and insists Xbox's underlying priorities, including making great games and continuing to invest in its own hardware, have not changed; Labs is pitched as additive exploration rather than a pivot away from existing console and PC plans. Matt Booty, promoted to Chief Content Officer under Sharma's new structure, continues to report to her.

“We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.”Asha Sharma, CEO, Xbox
Sharma with Matt Booty, promoted to Xbox Chief Content Officer, who reports to her under the division's current leadership structure. Image: Microsoft.
Sharma with Matt Booty, promoted to Xbox Chief Content Officer, who reports to her under the division's current leadership structure. Image: Microsoft.

What's Still Unconfirmed

Neither the memo nor the Xbox Labs site names a specific game, device or release window tied to any of this. The 60fps Gears of War: E-Day clip and the "1024 Experiments" playground on labs.xbox.com are explicitly labelled early-stage demos, and Xbox has not said which, if any, of the underlying technologies will ship as a real product or feature. There is also no word yet on whether Labs projects will stay confined to Xbox's own hardware and storefronts or eventually touch rival consoles, given how much of the memo's framing is about games moving past the hardware they were built for in the first place. For now, Xbox Labs is best read as a public-facing research effort rather than an announcement of new hardware or a specific cross-platform release.

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Lena Osei
Written byLena Osei

Lena tests the hardware that games run on, from handheld thermals to controller latency. If a spec sheet is doing something suspicious, she has already opened the device.

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