Game Preview

Gravhounds Enters Xbox Game Preview as a Physics-Driven Co-op Shooter

Octopus Panic's seven-person studio launches its co-op shooter Gravhounds into Xbox Game Preview, where building turrets and pipelines is part of the fight.

Key art for Gravhounds showing three bio-engineered dog soldiers firing weapons in front of a crashed spacecraft
Gravhounds casts players as bio-engineered canine workers fighting and building their way across hostile alien planets. Image: Octopus Panic.

Seven people made this. That is the detail Octopus Panic keeps repeating about Gravhounds, the co-op action builder that left its reveal demo behind and entered Xbox Game Preview on Xbox Series X|S, Xbox on PC and Steam Early Access on November 2. It is the self-funded, self-published studio's first game, and from launch day it is already playable solo or in four-player crews, with day-one access through Xbox Game Pass.

Turrets and pipelines go up mid-firefight rather than during a separate building phase. Image: Octopus Panic.
Turrets and pipelines go up mid-firefight rather than during a separate building phase. Image: Octopus Panic.

Bio-engineered dogs, stranded and on the clock

The premise is blunt by design. Players take the role of bio-engineered canine workers called Gravhounds, stranded on the far side of the galaxy and kept on the clock by a shipboard AI supervisor named COSMO. Each shift follows the same shape: take a job, drop onto a hostile planet, build an operation, grab everything you can carry, and try to get everyone out alive. Jobs range from salvaging alien technology to extracting raw resources and standing up infrastructure for the next crew.

Octopus Panic co-founder Josh Holmes introduced the project in a post on Xbox Wire announcing the game at gamescom, pitching it as proof of what a small team can do with the right experience behind it.

The Grav Beam is the whole toy box

Combat and construction both run through a single tool: the Grav Beam. It hauls Build Kits into place, drags resources back to base, and doubles as a weapon, letting a Gravhound grab an enemy, a crate or a teammate and fling it across the map. Octopus Panic's own marketing leans into the risk that invites, warning that "transporting volatile materials with the Grav Beam may result in unforeseen loss of Gravhounds." A separate propulsion rig adds boosting, jumping and hovering to the mix, and supercharges into unlimited boost whenever a player is running along one of the game's power pipelines.

Building is combat, not downtime

Gravhounds does not pause the fighting to let players build. Turrets, generators and fabricators go down mid-firefight, and pipelines have to be extended across hostile terrain to carry power, move resources and keep an escape route open. Lose a pipeline and a crew can lose its exit. The developers describe the approach as physics-driven mayhem rather than a scripted base-defense loop, with destructible structures and ragdolling enemies that react to however a team decides to arrange its defenses.

“We're a small team, but between us we've spent years making much bigger games.”Josh Holmes, Co-founder, Octopus Panic Games
The longer a crew stays on a planet, the more dangerous its swarm gets, and the better the potential rewards. Image: Octopus Panic.
The longer a crew stays on a planet, the more dangerous its swarm gets, and the better the potential rewards. Image: Octopus Panic.

Escalation, Reward Pods and a reason to stay too long

Every shift is built around a simple bet: the longer a crew stays on a planet, the more dangerous it gets, and the better the rewards get with it. Reward Pods drop randomized weapons and upgrades that stack as a shift goes on, letting a run snowball in either direction. Players can also go it alone mid-job, splitting off to expand the operation while the rest of the pack holds the line, a choice Octopus Panic says is meant to encourage teams to solve problems together rather than simply point four guns at the same target.

Progression carries between shifts as well. Completed jobs unlock new Gravhounds, weapons and upgrade paths, and players can choose riskier planets on purpose for a shot at better materials, a loop closer to an extraction shooter than a traditional base-builder. Pull out too late, or lose a fight for the pipeline, and a crew forfeits whatever it was hauling home.

What Game Preview actually buys you today

Octopus Panic and Xbox are upfront that this is not a finished game. The Xbox Game Preview program exists specifically for titles still being built in the open, and Gravhounds' own storefront pages repeat the warning that the game may change substantially before a full release, with no 1.0 date announced yet. What's live now: solo and online co-op for up to four players, cross-platform play between Xbox and PC, split-screen support, and the full Grav Beam, building and escalation loop described above.

Gravhounds is $19.99 on both the Xbox Store and Steam, where it carries a 25% launch discount at the time of writing. It's included at no extra cost with Xbox Game Pass Ultimate and PC Game Pass; players on Game Pass Essential or Premium can still buy the game to play it, including through cloud streaming. Octopus Panic has committed to keep developing the game publicly from here, taking player feedback through its official site and Discord as it builds toward a full launch.

Official links

Mira Kowalski
Written byMira Kowalski

Mira leads previews at Gamers6. She has spent fifteen years playing co-op shooters badly and writing about them well, and she still keeps a spreadsheet of every weapon reload animation worth the frame count.

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