Trailer

Ocarina of Time Remake's Overview Trailer Reveals the Hall of Fallen Heroes

Nintendo's new overview trailer digs into the Switch 2 remake's voiced cutscenes, microphone-powered ocarina play and the all-new Hall of Fallen Heroes.

Young Link looks back over his shoulder as a glowing fairy flits beside him on a forest path in The Legend of Zelda: Ocarina of Time.
Image: Nintendo.

Nintendo closed out a busy mid-October stretch for Hyrule with a new overview trailer for The Legend of Zelda: Ocarina of Time, the ground-up remake of its 1998 Nintendo 64 classic built exclusively for Nintendo Switch 2. The four-minute, 44-second video, posted to Nintendo of America's YouTube channel on October 14, is the fullest look yet at how the remake actually plays, cutting between Hyrule Field exploration, dungeon puzzles and a reworked combat system that lets Link dash and jump in ways the original never allowed.

The timing is deliberate. Ocarina of Time launches November 5, just three weeks after the trailer dropped, and the release doubles as a 40th-anniversary moment for the Legend of Zelda series as a whole. Nintendo is treating it less like a remaster and more like a rebuild: new camera controls, voiced dialogue and a handful of systems that did not exist in 1998 are layered over a story that otherwise plays out the way longtime fans remember.

Young Link and Young Zelda share a quiet moment beneath the Great Deku Tree in the remake's expanded Kokiri Forest. Image: Nintendo.
Young Link and Young Zelda share a quiet moment beneath the Great Deku Tree in the remake's expanded Kokiri Forest. Image: Nintendo.

A New Wing Built Just for the Remake

The trailer's biggest reveal is the Hall of Fallen Heroes, a room that exists only in this version of the game. Nintendo describes it as a space where statues of monsters Link has already defeated can be examined individually, each with its own short writeup, and where boss fights can be replayed on demand. The footage briefly shows a rematch against King Dodongo, with a visible timer suggesting these replays are built around speed as much as spectacle, and Nintendo says players can earn medals for faster clears that show up on their save file.

It is the clearest sign yet that the remake is not just reskinning the 1998 dungeons. Ocarina of Time 3D let players refight bosses too, but folding that feature into a dedicated hall, with its own bestiary framing, makes it a permanent fixture of the adventure rather than a bonus menu.

Hum It or Play It: the Ocarina Moves to the Switch 2 Mic

The trailer also confirms that Link's ocarina playing is tied directly to Switch 2 hardware. Using the console's built-in microphone, players can hum a melody Link has already learned, or play it on an actual instrument, and watch Link's in-game ocarina respond in real time. It is an optional alternative to playing songs with the control stick, and it plugs into Zelda Notes, the companion service inside the Nintendo Switch App that also shipped with the Switch 2 ports of Breath of the Wild and Tears of the Kingdom.

Within Zelda Notes, the trailer shows players reviewing specific play sessions, checking Hall of Fallen Heroes progress and pulling up a map of Hyrule from a phone. Nintendo frames it as a lighter companion layer than the open-world entries got, which tracks with Ocarina of Time's smaller, more linear map.

Rebuilt Visuals, a Fully Voiced Cast

Visually, the overview trailer leans hard on the gap between 1998's blocky Hyrule and the remake's lit, textured version of the same spaces: Kokiri Forest, Hyrule Castle Town, Lon Lon Ranch and Death Mountain all appear with overhauled lighting and geometry. Cutscenes are fully voiced for the first time, with expanded dialogue that goes beyond the original's text boxes, and Nintendo says the score has been rerecorded with a full symphonic orchestra rather than the N64's synthesized soundtrack.

On the control side, Link gets a dedicated jump button and a sprint option, plus a camera the player can swing freely with the right stick, three things the original simply did not offer. The combat clips in the trailer show those changes in motion, with Link dodging and repositioning around bosses in ways that read closer to a modern action game than the tank-controlled original.

Link clashes with a spectral boss inside one of the remake's reworked temples. Image: Nintendo.
Link clashes with a spectral boss inside one of the remake's reworked temples. Image: Nintendo.

Release Date, Price and the Extras Riding Along

Ocarina of Time launches November 5 at $59.99 as a digital Switch 2 exclusive, with an estimated 27GB download and support for TV, tabletop and handheld play. Nintendo is also selling a $49.99 electric ocarina accessory modeled on the in-game instrument, and has confirmed Young Link and Young Zelda amiibo figures at $24.99 each, arriving in 2027 and unlocking retro-style masks when scanned. Existing Zelda amiibo will also work with the remake for smaller in-game rewards.

The game supports Save Data Cloud for Nintendo Switch Online subscribers, along with HDR and VRR output on compatible displays, and carries an ESRB rating for animated blood and fantasy violence. Full details and preorders are live on the official Switch 2 product page.

Why This One Matters

Ocarina of Time holds an outsized place in Zelda history as the game that moved the series into 3D, and its original 1998 release is still routinely cited among the most influential action-adventure games ever made. A full remake carries weight that a simple remaster would not, and this overview trailer is Nintendo's clearest statement yet that it is treating the project that way, with a new hub room, a rebuilt control scheme and a soundtrack rerecorded from scratch rather than just upscaled. With three weeks left before launch, this is likely the last major look at the remake before players get their hands on it.

Nintendo's overview trailer for the Ocarina of Time remake, posted to Nintendo of America's YouTube channel on October 14, 2026.

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Mira Kowalski
Written byMira Kowalski

Mira leads previews at Gamers6. She has spent fifteen years playing co-op shooters badly and writing about them well, and she still keeps a spreadsheet of every weapon reload animation worth the frame count.

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