Strategy

How to Beat Against the Storm's Rebel Hideout Modifier After Update 1.11.2

Eremite Games' Rebel Hideout modifier limits your settlement to two species. Here's how to win it, unlock its Deed, and what hotfix 1.11.2 just fixed.

Against the Storm key art showing a rain-soaked settlement under a dark fantasy sky
Image: Eremite Games.

Eremite Games has spent the last two weeks patching Against the Storm rather than resting on its roguelite city-builder's three-year run, and the result is one of the more quietly demanding challenges the dark-fantasy settlement sim has added yet. The September 24 update, version 1.11, introduced a new World Map modifier called Rebel Hideout that strips a settlement down to just two species instead of the usual four or five — and a follow-up hotfix on September 28 (version 1.11.2) cleaned up the bugs players found in the first few days. Here's what changed, how the modifier actually plays, and how to get through it without losing your Viceroy title to the Blightstorm.

Image: Eremite Games.
Image: Eremite Games.

What the Rebel Hideout Modifier Actually Does

Rebel Hideout sits on the World Map alongside existing modifiers like Sacred Grove, which lets you recruit four species at once. Rebel Hideout does the opposite: settle next to it and your game locks you to only two species for that playthrough. According to Eremite Games' own patch notes, the studio built it as a harder companion to Sacred Grove, since community feedback suggested players wanted an equally extreme challenge running the other direction.

The practical effect is that you lose access to the specific Needs, work bonuses and building unlocks tied to every species you didn't draft. If you end up with, say, only Humans and Beavers, you'll never see the Lizards' Ember Pits or the Harpies' speed bonuses for that settlement — every need your town generates has to be solved by two species' worth of goods and buildings.

Unlocking the Rebel Hideout Deed and Decoration

Completing a settlement while playing next to the Rebel Hideout modifier fulfills a new Deed of the same name, and finishing it awards the Board Game Piece, a new home decoration for the Smoldering City hub. Eremite timed the reward to coincide with its announcement that Against the Storm is getting an official board game adaptation from Mindclash Games, due to crowdfund on Gamefound in May 2027 — the figurine is a nod to that project rather than anything players craft in-game.

Because the Deed only requires winning with the modifier active rather than hitting a harsh secondary objective, the fastest route is simply treating your first Rebel Hideout run as a standard win condition: clear the required Reputation thresholds for the season count your map demands, then bank the Deed and move on to harder species combinations later if you want the challenge for its own sake.

How to Build a Two-Species Settlement That Survives

The modifier's real danger isn't any single system breaking — it's that Reputation generation through Resolve, which normally benefits from stacking several species' strengths against each other, stalls out faster with only two species sharing the load. A few adjustments help:

  • Prioritize whichever of your two species has the stronger early Production Need chain, and build your first few camps around resources that satisfy both species at once rather than splitting effort.
  • Watch the Need tooltips, which the 1.11 update rewrote to show the exact production bonus each satisfied Need grants — useful here because with only two species, every bonus you can stack matters more than usual.
  • Lean on whichever Seals your Contracts menu offers early. Patch 1.11 increased the payout for selecting a single Seal type in that menu from two to four Seals of that kind on the World Map, so specializing in one Seal type is now considerably more efficient than before.
  • Treat Glade Events carefully: the patch also flagged that events like Blood Flowers and Fishman Totems can destroy nearby buildings if there's no free space when they spawn new structures, so leave buffer room around camps you can't afford to lose.
Image: Eremite Games.
Image: Eremite Games.

The Quality-of-Life Changes That Make It Easier

Update 1.11 wasn't only about the new modifier. Eremite redesigned the villager summary panel in the top-left corner so it no longer looks like a cut-off species panel, added a notification whenever new villagers arrive in Sacred Grove games, and highlighted the "move" button on a camp's UI panel whenever there are no suitable gathering nodes nearby. None of that is Rebel-Hideout-specific, but all three changes reduce the moment-to-moment confusion that becomes costlier when you're managing a settlement with fewer species to lean on.

The patch also added a lock icon and tooltip to the HUD calendar whenever a season transition is blocked — during the Stormbird Glade Event, for instance — so you're less likely to misread why your clock has stopped during a run where every season matters more.

What Hotfix 1.11.2 Fixed

The first wave of player reports after 1.11 went live centered on a specific progression blocker: players who acquired the Market Shift Plan cornerstone found they couldn't build a Trading Post at all. Eremite's hotfix, version 1.11.2, shipped four days later and fixed that issue directly, along with a corrected sawblade rotation on the Lumbermill, a fixed HUD icon for the Water Pipeline upgrade in the Frog House, and a translation correction in the Hungarian localization. If you hit the Trading Post bug on an earlier Rebel Hideout attempt, it's worth starting a fresh settlement on the current build rather than continuing a save from before September 28.

Other Balance Changes Worth Knowing Before You Start

A handful of World Map tweaks in 1.11 affect Rebel Hideout runs indirectly. Scouts now return to idle near the Hearth immediately after finishing a Glade Event if they have no remaining tasks, instead of waiting around for a second scout to finish hauling rewards — a small but real time save when every scout-hour counts with fewer species to draw workers from. The Gathering Storm modifier's Storm-duration increase per year was raised from 10% to 25%, and the Ancient Spire modifier's Drizzle and Clearance ranges were widened, so check which other modifiers share your map before committing to a Rebel Hideout run; stacking it with a harsher Gathering Storm or Ancient Spire roll compounds the difficulty considerably.

Against the Storm remains in active post-launch support more than two years after it left early access, and Eremite has said the Rebel Hideout patch was deliberately small so the team could focus on the board game tie-in and an unannounced survival project set in the same universe. Full patch notes for both 1.11 and 1.11.2 are posted on the game's Steam page for players who want the complete changelog before jumping into a run.

Official links

Sam Ito
Written bySam Ito

Sam writes about small studios and the games they ship against the odds, and turns the hardest parts of them into guides that get to the point.

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