How to Get PEAK Set Up and Climbing on PS5, Xbox Series and Switch 2
PEAK's co-op climbing game lands on PS5, Xbox Series and Switch 2 today with full crossplay. Here's how to set up lobbies, controls and more before your first climb.
PEAK, the co-op climbing game from Seattle's Aggro Crab and Sweden's Landfall, is officially a console title today. Aggro Crab and Landfall confirmed in an October 15 PlayStation Blog post that PEAK launches on PS5, Xbox Series X|S and Nintendo Switch 2 on October 22, 2026, with full crossplay across every platform, Steam included. The PC version has been a phenomenon since its June 2025 debut, passing 10 million copies sold within two months of launch, according to its release history. If you're picking it up fresh on a console today, here's what to know before you start climbing.

What the console editions actually include
The console versions aren't a stripped-down port. Per the PlayStation Blog announcement, PS5, Xbox Series and Switch 2 players get every content update PEAK has shipped on PC since launch, along with the same hazards scattered across the route up: tornadoes, poison clouds, aggressive birds, zombies and dense fog. Custom mountain runs, which let a lobby dial difficulty up or down, carry over too, as does the ability to kick a disruptive teammate mid-run. A party tops out at four players total, mixing any combination of PS5, Xbox Series, Switch 2 and PC climbers, which is the detail that matters most for anyone whose friend group is split across different hardware.
That parity is also why this launch has been anticipated for over a year. PEAK sold more than a million copies in its first week on Steam back in June 2025 and crossed two million within nine days, so the console audience arriving today is stepping into a route the PC community has already spent sixteen months climbing, patching and arguing about on Discord.
Setting up a private lobby before you climb
PEAK has no online matchmaking, so a lobby full of strangers only happens if you leave the door open. Landfall's official FAQ lays out the fix: set your in-game Lobby Mode to Invite Only, set your platform profile to private, and have the host re-create the lobby after changing those settings so they actually take effect. If someone uninvited still gets in, the host can kick them, and a kicked player cannot rejoin that session. One wrinkle worth knowing going in: there is no save or progress transfer between platforms, so badges and unlocks earned on Steam don't carry over to a PS5, Xbox Series or Switch 2 copy.
- Set Lobby Mode to Invite Only before inviting friends, then re-host so the setting applies
- Make your platform profile private to keep randoms from finding your session
- Keep everyone on your friends list to avoid random disconnect issues
- Progress does not transfer between Steam, PS5, Xbox Series or Switch 2
Surviving the climb: hunger, injuries and stamina
PEAK's difficulty comes less from precise platforming and more from attrition. The PlayStation Blog post is blunt about it: you'll need to scavenge "questionable food" to keep hunger from becoming a threat on its own, and every injury you take chips away at the stamina you need to keep climbing, grabbing ledges and hauling teammates up behind you. A run climbs through a rotating set of biomes between the starting Shore and the summit — a swamp-forest stretch that alternates between Tropics and the newer Roots, a highland leg that swaps between Alpine and the desert-flavored Mesa, and a late-game stretch that rotates between Caldera and the fog-choked Gloom, before a final push through either the Kiln or the Citadel. Expect the hazard mix to change with whichever variant your run draws, so don't assume a route you climbed last week will play out the same way twice.
Subscriptions, controls and day-one fixes
Online co-op on a console needs an active PlayStation Plus, Xbox Game Pass Core (or equivalent Xbox Live Gold) or Nintendo Switch Online subscription; solo offline climbing does not, so a single player working through the island alone can skip paying for online access entirely. Key rebinding isn't on the main menu — it's tucked into the pause menu once you're already at the Airport hub or out on the island, so don't go hunting for it before you've loaded a save. A few launch-week quirks are already documented rather than mysterious, too. If your character won't stop sliding or the camera drifts on its own, Landfall's support team says to unplug any connected controllers or joysticks and switch to mouse and keyboard, since a misbehaving peripheral is almost always the cause. If you load in with no sound at all, check that a stray input hasn't zeroed out the volume slider, and if textures refuse to load at the Airport hub, that's typically a sign your hardware sits below PEAK's minimum graphics requirements rather than a corrupted install. Anyone still stuck can reach Landfall through its Discord, the Steam forums or [email protected], ideally with a screenshot and player log attached.
“We're really excited for PlayStation players to join the climb.”Hanna Fogelberg, Head of Community, Evil Landfall

Comfort and accessibility options worth turning on early
PEAK's camera can be a lot for some players, and that same pause menu is where Landfall's FAQ points new climbers for the fix: lowering the head-bobbing slider in the settings menu cuts down on motion sickness during falls and fast climbs. Arachnophobic players should also flip on Bug Phobia Mode, which swaps every in-game spider and insect for the game's harmless mascot, Bing Bong — and the setting sticks for your character even in a lobby where the host has left it off.
- Lower head-bobbing in Settings if falls or climbing make you queasy
- Turn on Bug Phobia Mode to replace arachnids with Bing Bong, per-player
- Rebind controls and adjust comfort settings from the pause menu at the Airport or on the island, not the main menu
A PS5 disc is still coming
Today's digital console launch isn't the end of the rollout. Skybound Games, which is handling physical distribution, will release a $19.99 PS5 disc edition on December 9 that bundles in a Buddy Code — a second digital copy to hand a friend — alongside a printed, sticker-filled Scout Passport. Landfall's own community lead framed the whole console push simply in the PlayStation Blog announcement: "We're really excited for PlayStation players to join the climb." It's a fitting note for a game whose entire design rests on one rule the team repeats often: never abandon a friend in need.


