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How to Get Your PC Ready for The Witcher 3 Remastered's Path Tracing Launch

CD Projekt Red confirmed Path Tracing, DLSS 4.5 Ray Reconstruction and a new GeForce driver arrive with the free Witcher 3 Remastered upgrade on September 29.

Key art for The Witcher 3: Wild Hunt — Remastered showing Geralt, Ciri, Yennefer and Triss
Image: CD Projekt Red.

The Witcher 3: Wild Hunt is about to look like a different game. On September 29, CD Projekt Red ships the free Remastered upgrade to every existing owner, and the headline addition is full path tracing on PC, built around NVIDIA DLSS 4.5. If you want the new lighting model running the day it unlocks rather than fighting driver and settings confusion that evening, here is what is actually confirmed right now, and what to do with it before launch.

A Free Upgrade Arrives September 29

CD Projekt Red announced Remastered at gamescom Opening Night Live and confirmed the release date and scope in its own press center post. It lands on PC, PlayStation 5 and Xbox Series X|S, with a native Nintendo Switch 2 version arriving the same day through a new partnership with Blizzard Entertainment's Battle.net storefront. Anyone who already owns The Witcher 3 on Steam, GOG, Epic Games Store, PS5 or Xbox Series X|S gets Remastered at no extra cost, and CD Projekt Red has separately unlocked the Hearts of Stone and Blood and Wine expansions for free to all current owners.

The publisher describes Remastered as more than a visual pass: reworked combat, a rebuilt skill tree, transmogrification, revamped mount handling, new finishers and an expanded photo mode all ship alongside the graphics overhaul. That matters for this guide, because it means your old save, your old mod list and your old graphics settings are all about to be tested at once.

Update Your Graphics Driver First

NVIDIA already shipped its side of the preparation. GeForce Game Ready Driver 617.14 WHQL, released September 22, added Game Ready support ahead of Remastered's launch alongside CONTROL Resonant, Gears of War: E-Day and AION 2. Installing it now through the NVIDIA app or GeForce.com means one less thing to do at midnight on the 29th, and it also carries an unrelated fix for Judgment, Lost Judgment and Virtua Fighter 5 R.E.V.O. failing to launch on PC.

AMD and Intel have not published Witcher-specific driver notes yet, but both vendors' current DirectX 12 branches already carry the FSR 4 and XeSS 2.0 support the game will call on, so keep an eye on their respective release pages closer to launch rather than assuming no update is needed.

What Path Tracing Actually Changes

The confirmed feature list, per CD Projekt Red and NVIDIA, is the biggest rendering change The Witcher 3 has had since its 2022 next-gen patch. Path tracing sits alongside a reworked global illumination model, a new shading model, subsurface scattering, updated GTAO, foliage shading changes and a new tone mapper. Hair rendering moves to line-swept-sphere path tracing, extending the original HairWorks tech with proper light transport instead of a rasterized approximation.

Upscaling and frame generation carry the load of making that renderer playable. DLSS 4.5 brings the newer transformer-based Super Resolution model plus DLSS 4.5 Ray Reconstruction, which cleans up the noise that path tracing produces before denoising. On RTX 50-series cards, Dynamic Multi Frame Generation can multiply frames up to 6x. AMD FSR 4 and Intel XeSS 2.0 cover non-NVIDIA hardware, though NVIDIA's marketing has understandably focused on its own stack.

A cathedral interior showing Remastered's reworked lighting. Image: CD Projekt Red.
A cathedral interior showing Remastered's reworked lighting. Image: CD Projekt Red.

It's Landing on Switch 2 As Well

This isn't a PC-only story. CD Projekt Red confirmed in a follow-up press release that the Switch 2 version is a native port, not a cloud stream, and it launches day-and-date with PC, PS5 and Xbox Series X|S on September 29. Notably, CD Projekt Red's own promotional screenshots for the Switch 2 edition are labeled "Captured on PC with Nintendo Switch 2 settings" rather than being pulled from retail hardware, which is a detail worth knowing if you're comparing marketing shots to what you'll actually see on the console. CD Projekt Red has not published a separate settings or resolution breakdown for Switch 2 the way it has for the PC path tracing feature list, so if path tracing specifically is what you're after, PC remains the only platform officially confirmed to run it.

The System Requirements Are Still Changing

Here is the part worth being careful about. The Witcher 3's own Steam store page currently lists its original 2015-era minimum and recommended specs, but both entries carry the same asterisked note: "System requirements will change on 2026.09.29." CD Projekt Red has not yet published the actual minimum, recommended or path-tracing-tier hardware for Remastered.

Any GPU chart you see circulating now that claims to show exact path tracing tiers by resolution is not official. Treat those as rumour built from pre-release estimation, not CD Projekt Red data, and expect the real numbers to appear on the Steam page itself once the update goes live. If path tracing is the feature you're chasing, budget for recent RTX-class hardware and plan to lean on DLSS Balanced or Performance mode rather than assuming your current card's rasterized settings will translate directly.

Pre-Launch Checklist

  • Install GeForce 617.14 (or your vendor's latest driver) now rather than waiting for launch-day traffic.
  • Confirm you're on Windows 11 with DirectX 12 current, since CD Projekt Red is moving the renderer to native DX12 with better multi-core scaling.
  • Back up your save folder before the update installs, especially if you're running any mods, since a systems-level rework of combat and traversal is unlikely to be fully mod-compatible on day one.
  • Leave the 50GB The Witcher 3 already reserves on your SSD untouched, and expect that figure to grow once Remastered's own storage requirement is published.
  • Remember Hearts of Stone and Blood and Wine are already unlocked on your account, so there's nothing to buy before jumping in.

CD Projekt Red executive producer Jakub Kutrzuba has already previewed how disorienting the jump back will feel. Asked about returning to the original build after playing Remastered, he put it simply.

“It's so easy to get used to these new improvements that it's hard to go back.”Jakub Kutrzuba, Executive Producer, CD Projekt Red
Geralt casts Igni against a fiend in Remastered's combat. Image: CD Projekt Red.
Geralt casts Igni against a fiend in Remastered's combat. Image: CD Projekt Red.

That's the scale of what's shipping September 29: not a coat of ray-traced paint, but a version of Geralt's Velen and Skellige that CD Projekt Red's own producer says makes the decade-old original hard to go back to. Update your driver, keep expectations about specific hardware tiers in check until Steam's listing updates, and the transition should be a smooth one.

Official links

Lena Osei
Written byLena Osei

Lena tests the hardware that games run on, from handheld thermals to controller latency. If a spec sheet is doing something suspicious, she has already opened the device.

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