Beta Branch

How to Join Gargadusa's Tower's Beta Branch and Master Its New Factions System

Gargadusa's Tower just rebuilt its faction letters into a message-hub Wire on Beta. Here's how to opt in and avoid auto-declining valuable offers.

Key art for the guild management sim Gargadusa's Tower
Image: The Math Team.

Guild sims live and die on their paperwork, and Gargadusa's Tower just rewrote all of it. A Beta-branch patch pushed by solo developer 0xWorkhorse on October 12 replaces the game's old pile of individual faction letters with the Wire, a single messaging hub that reads more like a chat app than a quest log. If you have been putting off checking in on the Crown, the Merchants or the Temple, the new system makes that a costly habit.

Here is what changed, and how to get into the Beta branch to try it before it rolls out to everyone.

Managing adventurers and guild facilities in Gargadusa's Tower. Image: The Math Team.
Managing adventurers and guild facilities in Gargadusa's Tower. Image: The Math Team.

How to opt into the Beta branch

The Factions rework is currently Beta-only, so it will not appear if you are running the default build. In Steam, right-click Gargadusa's Tower in your library, choose Properties, open the Betas tab, and pick the beta branch from the dropdown. Steam will download the updated build, currently tagged v2.0.0-beta.5646. Switching branches does not touch your existing save, but Beta builds are still pre-release, so back up a save you care about before you dive in.

Meet the Wire

Open the Factions tab and you now land on the Wire instead of a loose stack of letters. It lays out one channel per faction you have met, a standing Town channel for Hiltcrest's own townsfolk, and a link back to the Front Desk, which is where faction letters first arrive before moving into the Wire. Unread channels show up in bold, and each channel header keeps a running tally of Requests you have answered or let lapse, plus missions your guild has won and lost for that faction. It is the first place in the game that makes your whole diplomatic track record visible at a glance.

Managing the two-Request cap

Each faction you have met sends roughly one Request a year, with extra yearly ceremonies once your standing is high enough to warrant them. The Wire now caps you at two open Requests across every faction at once, which is a deliberate pacing choice: the developer has said story arcs are meant to compound over many years rather than demand an answer the moment they arrive. Practically, that means you can let a Merchant favor sit for a few seasons while you deal with something more urgent from the Temple, as long as you are not already sitting on two open threads.

The trade-off is that the cap makes every Request slot more valuable. Before accepting a middling offer just to clear space, check whether a better one is likely to land from a faction you have been cultivating; a thin Request accepted in a hurry can block a stronger one for months.

Recruiting adventurers to send into the tower's 100 floors. Image: The Math Team.
Recruiting adventurers to send into the tower's 100 floors. Image: The Math Team.

Why the reply countdown matters

The biggest practical change is the countdown. Every letter in the Wire now compiles into one thread with a four-week window to reply, and the letter itself states up front which choice your silence will count as if that window closes. Miss it, and the Request is automatically treated as declined at full cost: the faction that sent it is slighted for eight weeks, during which its disposition toward your guild drops and future offers from it may dry up.

That auto-decline is harsher than it sounds for guilds that are used to letting mail pile up. Before this patch, an ignored letter was just background noise; now it is a decision you have made by default. Check the Wire at the start of every in-game season, note which threads are closing soonest, and answer the ones you actually care about rather than letting the countdown decide for you.

The Town channel and Front Desk, explained

Not every message in the Wire comes from a faction. The Town channel carries postings from 25 named Hiltcrest townsfolk who put up jobs on the quest board; finish one of their jobs and that poster's regard for your guild rises by three, fail it and their regard drops by five. Those numbers are small individually, but they add up over a campaign and can tip a borderline townsperson from friendly to hostile.

The Front Desk, meanwhile, is now explicitly the front door for faction mail: new letters land there first and then move into the relevant Wire channel, with a link back to the Front Desk kept inside the Wire itself so you are never more than one click from the source.

What else landed alongside the Wire

A separate, already-live patch from October 7 (v2.0.0-beta.5363) laid some of the groundwork the Wire now builds on. It added an "Apprentice work" slot to faction commission boards that always offers a Basic or Standard job regardless of your guild's tier, giving smaller guilds a guaranteed low-risk commission alongside the regular slots that scale up as your guild grows. The same patch handed the Crown, the Merchants, the Temple, the Military and the Nobles their own crests, each used to flag that faction's channel and mail inside the new Wire, with the Underworld's crest following later in the update.

Those crests are the fastest way to scan a crowded Wire without opening every thread. If you already know your guild leans on Merchant commissions for income and keeps the Military at arm's length, you can skim past a Military update and spend your limited Request slots on whichever faction actually moves your strategy forward that season. That matters more once several mid-game factions are writing at once, since the two-Request cap means you are effectively choosing which crest gets your attention this season and which one waits; treat an unread bold channel from a faction you are actively courting as higher priority than one you have been politely ignoring for a dozen in-game years, even if the older one technically arrived first.

None of this is final; it is Beta for a reason, and 0xWorkhorse has been actively revising the game in public since launch. Check the Steam store page and the developer's own patch notes on the Gargadusa's Tower announcements hub before you commit a long campaign to the Beta branch, and consult the official wiki if a specific faction's Request pattern catches you off guard.

Official links

Sam Ito
Written bySam Ito

Sam writes about small studios and the games they ship against the odds, and turns the hardest parts of them into guides that get to the point.

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