Evidence Guide

How to Read Phasmophobia's New Duplicate-Evidence Clues and Restricted Maps

Phasmophobia's Quality of Life Part 2 update changed how cameras, recorders and the Journal work. Here is how to use every new tool to find evidence faster.

A dark hallway with open doors on either side inside a Phasmophobia investigation location
Image: Kinetic Games.

Kinetic Games spent the back half of the summer rebuilding how evidence actually works in Phasmophobia, and the result is a toolkit that looks nothing like the one veteran ghost hunters learned on. Quality of Life Part 2, released as v0.19.0.0 on August 25 and patched twice since (v0.19.0.1 on September 10 and v0.19.0.2 on September 16), rewired every camera and recorder to flag duplicate evidence on sight, replaced the Journal's Keys tab, and added three new Restricted map variants that compress a full investigation into a tighter, faster loop. None of it is optional reading if you still play with a friend group that splits up and calls out evidence over voice chat — several of the old habits that routine relied on no longer apply.

Here's what actually changed, equipment by equipment and menu by menu, and how to fold the update into a session without wasting time relearning tools you thought you already knew.

Image: Kinetic Games.
Image: Kinetic Games.

Spotting duplicate evidence without wasting a photo

The headline change is that every piece of recording equipment now tells you, in the moment, whether what it just captured is evidence you've already logged. The signal is different for every tier, which is the part worth memorizing before your next contract:

  • Tier 1 Photo Cameras switch their indicator light to yellow instead of the usual color when a duplicate is detected.
  • Tier 2 and 3 Photo Cameras and all three tiers of Video Camera fade their on-screen evidence text rather than showing it bold and white.
  • The Tier 1 Sound Recorder dims the brightness of its volume bars on a repeat reading.
  • Tier 2 and 3 Sound Recorders fade their sound-wave display the same way the cameras fade their text.

In practice, this means you no longer need to burn a Photo Camera's limited shots proving evidence you already have in the Journal — check the indicator first, and only commit film to a genuinely new reading. It also changes how teams should split up: since the Journal now shows which Evidence and Ghost Type every connected player has already selected, there's no reason for two hunters to independently chase the same EMF Level 5 reading across two different rooms.

Why the new Restricted maps change your approach

Prison, Brownstone High School and Point Hope all received Restricted variants, joining Sunny Meadows Restricted as smaller, self-contained versions of maps that are normally sprawling. Prison and Brownstone each generate in Small or Medium configurations at random, while Point Hope Restricted is a single compact layout. The trade-off is real: Restricted maps put you through contracts faster, but several of the new prop placements near doors and hallways create hiding spots that didn't exist on the full-size versions, and a Ghost's roaming range covers a much higher percentage of the map at any given moment.

The September 10 patch (v0.19.0.1) added more props and fingerprint interactions specifically to Prison Entrance, giving hunters more places to check for UV evidence without having to clear the cell blocks first. If you're running Restricted contracts for faster XP grinding, start your evidence sweep at the entrance rooms before pushing further in — Kinetic Games built that patch specifically so early rooms carry more identification value than they used to.

Image: Kinetic Games.
Image: Kinetic Games.

Two other Journal changes are easy to miss but worth building into your routine. The old Keys section has been replaced by Items We've Found, which now also tracks the Bone and any seasonal event collectables in one place instead of splitting them across menus. And Custom Difficulty lobbies can now lock in a specific Ghost Type while still setting the multiplier to zero, which is the cleanest way to practice identifying a single Ghost's behavior without the risk of a real hunt.

Dialing in VR comfort after the rig replacement

Quality of Life Part 2 also shipped a full replacement of the VR character rig for more accurate, responsive movement, and the follow-up patch added a VR Belt Offset option that raises or lowers the equipment belt to match a player's actual height. Kinetic Games paired that with adjusted hand positions for the Tier 1 D.O.T.S Projector and all tiers of Flashlight, Photo Camera and Video Camera, aiming for a more natural hold rather than the stiffer grip from before. The studio has said more equipment will get the same treatment in future updates, so it's worth re-checking your grip comfort settings after every patch rather than assuming the current update is the final pass.

Smaller fixes worth knowing before your next contract

A handful of the update's smaller changes still affect how you play, even though they didn't make the patch notes' top billing. Dead players and their bodies now visibly look dead rather than simply going limp, which matters if your group relies on a quick glance to confirm a teammate didn't survive a hunt. Voice chat now cuts out the instant a player dies in the animation instead of lingering to the end of it, so don't assume silence mid-hunt means someone is still breathing. The Customisation shop also gained a Legacy Badge section that lets long-time players re-edit an older badge at any time, though the option only appears for accounts that already earned one.

One networking note is worth flagging for anyone running Restricted maps in a full team: the September 16 hotfix (v0.19.0.2) specifically fixed an issue where a dropped Parabolic Microphone could muffle a nearby player's voice chat immediately after being picked back up, alongside a separate fix for PS5 and Xbox Series X/S players who couldn't enter rooms at all in some lobbies. If you tested Restricted contracts in the first week after launch and ran into either problem, both are confirmed resolved as of the most recent patch.

What Kinetic Games has confirmed is coming next

Two things are officially on the calendar rather than rumored. Kinetic Games has confirmed its seasonal Crimson Eye event is scheduled to return in October, and the long-planned move to Unity 6 has shifted from its original October target to November, alongside a cosmetics update the studio says it will detail in a future Development Preview. Nothing beyond those broad strokes has been announced, so treat any specific patch notes circulating for either update as unconfirmed until Kinetic Games posts them directly.

Between the evidence overhaul, the Restricted map rotation and the VR fixes, this is the biggest single change to how a contract plays out since the original Ghost Writing update. Spend one session just testing camera and recorder indicators in a solo Amateur contract before taking the new habits into a full team lobby — it's the fastest way to make sure your group is reading the same signals instead of relearning them mid-hunt.

Official links

Sam Ito
Written bySam Ito

Sam writes about small studios and the games they ship against the odds, and turns the hardest parts of them into guides that get to the point.

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