How to Survive Brandrgarde's New Solo Mode in Mistfall Hunter
Bellring Games opened Brandrgarde's Normal and Cataclysm difficulties to solo play in September, then rebalanced six classes days later. Here's how to survive it alone.
Brandrgarde was the one dungeon in Mistfall Hunter you couldn't run without a crew. Since September 3, that's no longer true. Bellring Games opened Solo Mode for Brandrgarde's Normal and Cataclysm difficulties, and a follow-up balance pass on September 15 reshuffled which classes actually hold up when there's no one to pull you back from a bad pull. Here's what changed, and how to get through it alone with your loot intact.
Why Solo Mode Took So Long
Mistfall Hunter launched July 29 without a way to run Brandrgarde by yourself, and the studio said as much in its own update notes: "Since our official launch, we've received an overwhelming amount of feedback requesting a Solo Mode for Brandrgarde." The team held it back because splitting the matchmaking queue into solo and trio pools creates its own problems, and because Brandrgarde's encounters were tuned assuming three Gyldhunters covering for each other. Opening it up meant retuning fights and classes at the same time, which is why the September 3 patch and the September 15 patch arrived as a pair rather than one clean switch-on.
The mode covers Normal and Cataclysm only for now. Cataclysm solo is still a PvPvE space, so you can be jumped by another Gyldhunter mid-extraction even though you walked in without a team, and dying still means losing whatever you were carrying.
What the September Patches Actually Changed
The September 3 update didn't just flip on Solo Mode. It added region details to squad recruitment messages, put safety railings on the tower elevators, and smoothed out the rubberbanding that had been plaguing displacement skills. Shadowstrix took the biggest combat change that day: charged Dual Blade stances now burn Energy continuously instead of letting players hold an infinite-charge threat for free, which closes off a zero-cost pressure tactic that solo players had been leaning on to stall fights they couldn't otherwise win.
The September 15 patch went further on class tuning. Mercenary's block-and-punish loop got cheaper to execute and had two animation bugs fixed. Withered Knight's dodge-follow-up damage was trimmed slightly but its core skill's cooldown came down, which nets out as a more consistent kit for solo play rather than a straight buff or nerf. Sorcerer's defensive obstacle skill got more health, useful for holding a chokepoint alone, and Seer had a cooldown reduction that makes its utility easier to keep up without a second caster backing you.
Picking a Class Built to Solo Brandrgarde
Every class in Mistfall Hunter carries two weapon stances, so the real question for solo play is which kit still functions when nobody is covering your blind spot. Withered Knight is the safest starting pick after the patch: the reduced cooldown on its core skill means you can lean on it to reposition and counter-attack far more often than before, and Bellring's own patch notes describe the change as intentional smoothing rather than a nerf disguised as a buff.
Sorcerer is the next best option specifically because of the Energy-recovery fix and the beefier defensive obstacle from the September 3 and September 15 notes; it gives you a wall to hide behind while cooldowns reset, which matters far more solo than in a trio where a teammate can body-block for you. Mercenary's cheaper block-into-punish loop is strong against Brandrgarde's slower corrupted enemies but punishes mistakes harshly against anything with a grab, since there's no one to interrupt it for you. Shadowstrix and Blackarrow are still capable, but both took direct nerfs to the exact tactics (infinite charge holding, and cast-twice windows) that made them forgiving for solo players before the patch, so expect a rougher learning curve with either right now.

Gear and Affix Changes Worth Knowing Before You Drop In
Two smaller changes matter more solo than they look on paper. The September 15 patch reduced the damage bonus on one widely used gem affix, so a build that was leaning entirely on that affix for its damage ceiling will feel the difference immediately without a teammate's damage to make up the gap. The patch also removed a tactical item series' dodge-Energy discount and stopped Exposed from being reapplied to the same target repeatedly, which closes off a stacking-debuff strategy that solo players had been using to trade Energy sustain for burst damage.
None of this means you need to abandon a build you already like. It means checking your loadout against the actual September 15 update notes before you queue, rather than assuming last month's tier list still holds. Pip's Pouch also got a genuine quality-of-life fix: stackable items no longer eat a separate inventory slot every time you pick up a duplicate, so you can carry more crafting materials out of Brandrgarde on a single run than you could two weeks ago.
A Practical Route Through Brandrgarde Alone
Start on Normal until you've got a full read on your class's post-patch cooldown rhythm; Cataclysm's corrupted enemies punish the half-second gap that a nerfed skill leaves behind far more harshly than Normal does. Clear rooms in short pulls rather than committing to the center of a group, since without a teammate to peel enemies off you, getting surrounded is how most solo runs end. Prioritize the Collection Pedestal's new phased submission option early in a run: it lets you bank upgrade materials in stages instead of needing the full set in hand at once, which matters when you can't ask a teammate to hold spare items for you.
Watch your minimap for the improved gear-level indicator above enemy players, added in the September 3 patch specifically to help Gyldhunters judge a threat before committing. On a solo Cataclysm run, that indicator is the difference between contesting an extraction and quietly rerouting around it. Extraction itself hasn't changed: you still need to fight your way to a Returner Woodling and claim a Soul of Return, and dying anywhere along the way costs you everything you're carrying, same as it always has.

Before You Queue
Update your client first. Both September patches shipped as no-downtime updates, which means the game will prompt you to update through your platform's store rather than forcing it automatically, and running old client data into the new solo matchmaking pool is a common source of the desync issues Bellring is still tracking. Check your class's specific patch notes rather than a general tier list, since the September changes hit six classes differently and a build guide written before September 3 is describing a Brandrgarde that no longer exists. And treat Cataclysm solo as PvPvE first: another Gyldhunter can still contest your extraction even though you queued alone, so the safest habit is the same one trio players learned months ago — leave the moment you have what you came for.
Official links
- Mistfall Hunter on Steamstore.steampowered.com
- Official Mistfall Hunter sitemistfallhunter.com
- September 3 Live Update patch notessteamstore-a.akamaihd.net
- September 15 Live Update patch notessteamstore-a.akamaihd.net
- Brandrgarde Solo Mode announcementsteamstore-a.akamaihd.net
- Skystone Gamesskystone.games


