FragPunk Adds Farlands, a Persistent PvPvE Delivery Mode, in Early Access
Bad Guitar Studio's shooter adds Farlands, a persistent delivery-driven PvPvE mode with shifting factions and weather, now live in early access on PC and console.
Bad Guitar Studio's free-to-play hero shooter FragPunk has a new permanent mode. Farlands, a delivery-driven PvPvE adventure the developer unveiled on October 23, went live in Global Early Access on PC and console on November 5, and the studio posted a full rundown of how it works to Xbox Wire on November 9. It's the biggest expansion FragPunk has made to its core gameplay loop since launch, built to sit alongside the competitive shooting the game is known for rather than replace it.

From Card Shooter to Courier Run
FragPunk built its name on Shard Cards, the round-altering power-ups that let its 5v5 teams rewrite the rules of a firefight mid-match. Farlands keeps that card system available to equip, but drops players into something closer to an open extraction game: dozens of people share a single persistent server, and instead of capturing a point or wiping a squad, the job is to accept delivery orders, gather resources along the route, and carry cargo to its destination in one piece. Orders can be picked up solo or with a party, and the studio describes cargo itself as a liability as much as an objective, since a loaded-down runner moves slower and fights worse than one travelling light.
A World That Keeps Moving
Each Farlands server runs on a continuous five-day cycle, and what players do inside it changes what they find when they come back. Faction strength shifts with player activity, so hostile forces grow in number and placement as a cycle wears on, and enemies can return tougher after their outpost has already been cleared once, dropping rarer resources in exchange. Weather adds another variable on top of that: heat, cold, and rain all drain a runner's health faster and cut into how much cargo they can physically carry, turning what looks like a simple pickup into a timing problem against the clock and the elements alike.
Escorts, Betrayals, and Upgrades
Farlands leans on that shared world for its social hook. Global voice chat and emotes let strangers coordinate an escort for a heavy shipment, and Bad Guitar Studio is explicit that the arrangement can turn on a delivery runner at any point, with another player free to take the cargo and its reward for themselves instead of seeing it safely home. Resources pulled in from completed runs go toward upgrading personal gear and a player's base back at the hub, feeding skill trees, crafting options, and extra storage, while scavenged blueprints unlock vehicles for faster, if riskier, hauls across the map. The developer's own advice for newcomers is to build loadouts from matching gear sets rather than mixing pieces, since set bonuses compound as a base levels up.

Shard Clash Hasn't Gone Anywhere
Farlands arrives as a second gameplay pillar rather than a replacement for what made FragPunk popular in the first place. The original 5v5 Shard Clash mode continues to run alongside it with its own seasonal content, and the same update period introduced a new Lancer, Courier, whose kit ties directly into the delivery theme the new mode is built around. Pairing the two keeps FragPunk's existing competitive playerbase intact while giving the game a persistent, lower-stakes space to pull in people who bounced off its tactical shooting.
Where to Jump In
Farlands is free to play now in Global Early Access on PC and console through the FragPunk launcher, with store listings live on Steam, Xbox, and PlayStation. Bad Guitar Studio has not published an end date for the early access period, and has not said when or whether Farlands will carry a separate full launch distinct from the base game's ongoing seasonal updates. For now, the studio's messaging is focused on getting players into the persistent world and learning its rhythms rather than committing to a finished-product date.

