Launch Day

PEAK Finally Climbs Onto Xbox, PS5 and Switch 2 With Full Crossplay

After selling over 10 million copies on PC, Aggro Crab and Landfall's co-op climbing hit PEAK launched on Xbox, PS5 and Switch 2 on October 22 with full crossplay.

Key art for PEAK showing nature scouts climbing a mountain together
PEAK's console editions launched October 22 on Xbox Series X|S, PS5 and Switch 2. Image: Aggro Crab and Landfall.

PEAK, the breakout co-op climbing game that became one of 2025's biggest Steam successes, arrived on Xbox Series X|S, PlayStation 5 and Nintendo Switch 2 on October 22, bringing console players into a mountain that has already claimed millions of friendships. Xbox Wire confirmed the digital release at $9.99, playable on console and PC at no extra cost through Xbox Play Anywhere, while the PlayStation Blog and Nintendo's own storefront mark the same day for PS5 and Switch 2.

From a Korean Game Jam to a 10-Million-Seller

PEAK did not start as a planned product. According to the PlayStation Blog post written by Hanna Fogelberg of Evil Landfall, three developers from Seattle studio Aggro Crab and four from Stockholm's Landfall met at a 2022 developer conference and ended up building the game's first version together during a month-long game jam in Seoul in February 2025. The teams reunited that June in Sweden, finishing the project around Midsummer celebrations before releasing it on Steam that same month.

What began as a jam experiment turned into one of the year's defining co-op games, surpassing ten million copies sold on PC within two months of its Steam debut. The console versions mark PEAK's first appearance outside Steam.

Scouts work together to climb one of PEAK's four biomes. Image: Aggro Crab and Landfall.
Scouts work together to climb one of PEAK's four biomes. Image: Aggro Crab and Landfall.

Two Studios With a Track Record

Aggro Crab had already built a following with Another Crab's Treasure and Going Under before PEAK, while Landfall was known for the physics-driven chaos of Totally Accurate Battle Simulator, Stick Fight: The Game and, more recently, Content Warning and Haste. The two studios had crossed paths before PEAK, having teamed up on a charity bundle for Make-A-Wish, so the Seoul jam was less a cold introduction than a continuation of an existing friendship between teams.

That history is part of why PEAK leaned so hard on cooperation as its core theme rather than just a multiplayer feature bolted onto a single-player game. Xbox Wire's own write-up even borrows the in-game scouting guidebook's motto for its framing: never abandon a friend in need, whether that friend is stuck on a ledge mid-climb or lagging behind on a different platform.

Full Crossplay From Day One

Every console edition launches with crossplay already switched on, letting a group of up to four scouts climb together no matter which platform each one owns. Xbox Wire describes groups forming a "scout troop" across Xbox, PlayStation and Switch 2, matching what the PlayStation Blog calls letting players "climb with up to three friends regardless of platform."

The console builds also carry over every biome, item and content update PEAK has received since its Steam debut, so new players are not getting a stripped-down version of the game. Progress and customization options, including the ability to make a run easier or dial up the chaos, are intact across all three platforms.

Why the Mountain Still Bites Back

PEAK's pitch has not changed for consoles: players control stranded nature scouts who must scale a mountain that regenerates its layout every run, climbing through four distinct biomes on the way up. Stamina management is central, since injuries from falls, hazards like tornadoes and poison clouds, and even hostile wildlife all cut into how far a scout can climb before needing to rest. Scavenging for food along the route helps offset the damage, but a bad decision can just as easily strand an entire group partway up the slope.

Cooperation is built into nearly every mechanic. Ropes, climbing spikes and simply boosting a teammate up a ledge are often the only way past a given obstacle, and the Steam store page notes that custom runs can be tuned to make cooperation stricter or looser depending on a group's taste.

Ropes and climbing spikes help a group push past the mountain's harder ledges. Image: Aggro Crab and Landfall.
Ropes and climbing spikes help a group push past the mountain's harder ledges. Image: Aggro Crab and Landfall.

A Digital Launch, With PC Players Already Waiting

Neither Aggro Crab's Xbox Wire post nor Landfall's PlayStation Blog post names any further SKUs beyond the digital console editions that shipped this week, so for now, buying through each platform's store is the only confirmed way to play PEAK outside of Steam. All three console versions, Switch 2 included, launched on the same October 22 date.

With crossplay unifying the entire player base for the first time, PEAK's console arrival effectively merges PC and console audiences into one mountain, just as a wave of other co-op releases jockeys for the same holiday attention.

Official links

Theo Brandt
Written byTheo Brandt

Theo covers the business of games for Gamers6: studio moves, platform strategy and the press releases nobody else finishes reading. He files most days before the coffee is cold.

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