Release Date

Suri: The Seventh Note Sets October 30 Launch With Analogue-Recorded Score

Tathvamasi Studios locks in an October 30 release for rhythm-platformer Suri: The Seventh Note, built on real analogue instruments and DualSense haptics.

Suri: The Seventh Note key art showing Ajira leaping past a roaring dragon-like guardian
Suri: The Seventh Note launches October 30 on PS5 and PC. Image: Tathvamasi Studios.

Tathvamasi Studios has locked in October 30 as the release date for Suri: The Seventh Note, its debut commercial game and the first title from the Bangalore studio's run through PlayStation's India Hero Project. The PlayStation Blog announcement arrived alongside a new release-date trailer that leans harder into the game's signature idea than any footage shown so far: every obstacle, enemy and platform in Suri moves to a beat, and missing that beat costs you your flow.

Ajira races across moonlit platforms as a giant arachnid guardian looms in Suri's forest biome. Image: Tathvamasi Studios.
Ajira races across moonlit platforms as a giant arachnid guardian looms in Suri's forest biome. Image: Tathvamasi Studios.

A Rhythm Platformer Set in Mythical India

Suri casts players as Ajira, a girl racing to find a fruit that can cure her dying mother, on an island where a corrupting rhythm has twisted the land and its creatures. The 2D platforming unfolds across biomes the studio says draw directly from India's geography and folklore, from desert forts to Himalayan temple ruins, with enemies and hazards built to force players into the game's tempo rather than around it.

Movement abilities unlock gradually and layer onto that rhythm requirement: dashes, phases and traversal tricks are tied to musical cues, so advancing through Suri's escape sequences means reading the beat as much as the geometry of a level. The new trailer shows Ajira weaving past a towering, insect-like guardian in a moonlit forest stretch, then phasing through a gauntlet of enemies inside what looks like a crumbling temple interior, both sequences cut to visibly land on the same musical downbeats the rest of the level design is built around.

That emphasis on legible timing is also a readability choice: collectible currency, checkpoints and hazard telegraphs are all color-coded and synced to the same musical grid, so a player who loses the beat gets a visual cue rather than just a missed input.

Built on Analogue Instruments, Not Synthesizers

Game director Glen Martin used the release-date post to highlight a production detail the studio considers central to the game's identity: roughly 80 percent of Suri's score was recorded with physical instruments rather than programmed electronically. The team also settled on 480 milliseconds as the minimum gap between the game's main beats, a figure chosen to keep inputs feeling responsive without breaking the music's momentum.

  • Rhythm Haptics Engine ties the DualSense controller's haptic feedback directly to the live music track
  • 480ms minimum beat interval balances responsiveness against musical clarity
  • Around 80% of the soundtrack recorded with acoustic instruments rather than synthesized

The studio calls the result a "multi-sensory" system built so a player can hear, see and feel the same beat at once, with the PS5 version built specifically around the DualSense's haptic hardware.

Standard and Digital Deluxe Editions

Suri launches at $19.99 / £15.99 / €19.99 for the standard edition, with a 20 percent pre-order discount for PlayStation Plus members. A Digital Deluxe Edition is priced at $24.99 and adds an exclusive Chandini skin, bonus DLC and three days of early access starting October 27, three days ahead of the standard release; the Deluxe cosmetics and DLC will not be sold separately after launch. Pre-orders are live now on the PlayStation Store, and the game is also confirmed for PC via its Steam store page, where it carries the same release date.

A Milestone for the India Hero Project

Tathvamasi Studios was one of five developers Sony selected for the India Hero Project, a program aimed at bringing Indian development talent to a global PlayStation audience. Suri is the studio's first commercial release, following a demo that had already circulated among PS5 owners earlier this year.

That history makes the October 30 date more than a scheduling footnote: it is the first India Hero Project game to reach a confirmed, dated launch on both PS5 and PC, giving the wider program its first real test of how these titles land with a global audience rather than a festival crowd.

“After nearly three years SURI has gone from an idea in our heads to a fully-realized game for the PlayStation 5 and PC.”Glen Martin, CEO and Game Director, Tathvamasi Studios
A rhythm-timed dash carries Ajira past enemies in one of Suri's ancient temple sections. Image: Tathvamasi Studios.
A rhythm-timed dash carries Ajira past enemies in one of Suri's ancient temple sections. Image: Tathvamasi Studios.

What to Expect at Launch

Nothing in the new trailer or the accompanying post suggests a shift from what Tathvamasi has shown since Suri's reveal: a platformer where musical timing is a mechanical system rather than an aesthetic layer, married to a visual style pulled from Indian mythology rather than the genre's usual influences. The studio has not detailed total run length, difficulty options or whether the full game will carry more boss-style "escape sequences" than the handful shown across its trailers so far, and none of that has been confirmed ahead of launch.

With three weeks left before release, the biggest open question is how the full campaign paces that idea across a complete game rather than a demo's opening stretch. A playable demo Tathvamasi put out on PS5 and Steam back on May 21 gave players an early look at the forest biome and its rhythm-locked platforming, and reaction to that slice is part of why the studio can now point to a specific release date rather than a vague 2026 window.

Suri: The Seventh Note's release-date trailer, published by PlayStation on September 28, 2026.

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Mira Kowalski
Written byMira Kowalski

Mira leads previews at Gamers6. She has spent fifteen years playing co-op shooters badly and writing about them well, and she still keeps a spreadsheet of every weapon reload animation worth the frame count.

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