Control Resonant's Altered State trailer, broken down shot by shot
Remedy's 1:42 gamescom trailer confirms the September 24 date and pre-order bonuses, and labels itself a mix of gameplay, cinematics and live action.
Remedy Entertainment closed out its pre-launch marketing for CONTROL Resonant with a 1:42 trailer called "Altered State", published to the studio's own YouTube channel at 11:36 Pacific on 25 August 2026 as part of Gamescom Opening Night Live. It is the last major video the studio released before the game's 24 September launch, and it is worth treating carefully: the trailer carries an on-screen legal line that tells you a good deal of what you are looking at is not raw gameplay.
The fine print sits on screen for four seconds
Between roughly 0:08 and 0:11, while the cut moves from a blown-out white corridor into a red-lit interior, a line of small text runs along the bottom of the frame: the footage is a mix of gameplay, in-game cinematics and in-game live action, with some camera angles adjusted for trailer use. That is three separate categories, and the last clause matters most. "Camera angles adjusted" is how a marketing cut can frame a fight from a sweeping crane shot that no player will ever have. Remedy has used in-engine live-action footage since the first Control, so the shots of faces on distorted video panels at 0:03 and the mirrored desk-of-monitors image at 0:49 are almost certainly that third category rather than either of the other two.
Nothing in the trailer is labelled shot by shot, so the honest reading is that no individual moment here can be taken as a promise about how the game plays. For that, Remedy pointed elsewhere: the studio's systems detail has come through PlayStation Blog posts rather than trailers, most recently a 10 September piece on the expanded Assist Mode by lead gameplay designer Sergey Mohov.

What the footage actually shows
The trailer opens on an ESRB Mature card, then a dark ring hanging over a field of golden grass at 0:02 — the same imagery returns at 0:27 and again at 1:07, which is the clearest signal that the metaphysical space Remedy has described as a reflection of Dylan Faden's psyche is a real, repeatedly visited location rather than a one-off cutscene.
The Manhattan material is dense. A subway platform at 0:19 carries a "Thomas Street Exit" sign, placing at least one sequence in Tribeca, in lower Manhattan. At 0:21 an avenue is stacked with floating cubic masses lit like late afternoon. At 0:26 the camera runs down a crosswalk strewn with bodies. Two distinct enemy families appear back to back: a lumbering rock-and-fungus mass at 0:32 that reads as the Mold, and a burning humanoid throwing fire down a street at 0:34. At 1:20 a much larger red-lit figure lifts a person off the ground. Remedy's own store text names the Hiss, the Mold and "other twisted paranatural threats" as the three categories, and the trailer is consistent with that.
The action beats are short. A figure crosses a street in mid-air past a "ROOFTOP BAR" neon sign at 0:14. At 0:36 the screen cuts to a single line of text, <BUCKLE UP / SHIFT GEAR> — the same phrase Remedy used in the video description and in the post it published on the game's X account the same evening. From 0:38 to 0:45 the trailer runs a fast montage of street combat and then a white-out sequence of debris tumbling through empty space, which matches the "Gravity Anomalies" Remedy described when it first showed gameplay in February.
An accolades cut, not a gameplay reveal
From 0:52 to 1:01 the trailer stops being a trailer and becomes a review reel. Three pull-quotes appear over combat footage, each credited on screen: "Fast, fluid and incredibly fun" (CGM), "Absolutely spectacular" (CBR), and "A deliciously free-flowing character action RPG" (Rock Paper Shotgun). That tells you something concrete about the schedule — press had hands-on time before Opening Night Live — and it tells you what Remedy decided to lead with at the biggest stage of the year. It chose third-party endorsement of the combat over any new system, mode or feature. No new mechanic is named anywhere in the 102 seconds.
“We're pushing the scale beyond anything we've done before, elevating combat, exploration, and storytelling into a bigger, more memorable experience.”Mikael Kasurinen, Creative Director, CONTROL Resonant, Remedy Entertainment

The end cards, and the hard facts
The last twenty seconds are commerce. The logo lands at 1:22, the date card at 1:24, a Digital Deluxe Edition breakdown at 1:26, and a pre-order bonus card at 1:29 listing a Hiss Corruption Outfit and a Pickpocket's Tool Artifact. Every one of those matches the Steam store listing exactly, which is the sort of small consistency worth checking before you trust a date card.
- Release date: 24 September 2026, worldwide
- Platforms: PlayStation 5, Xbox Series X|S, PC via Steam and the Epic Games Store, plus GeForce NOW at launch
- Price: $59.99 standard, $69.99 Digital Deluxe
- Deluxe contents: digital artbook, soundtrack, Untapped Artifact (Wallet), Starter Resource Bundle, AWE Mission Outfit
- PC storage: 120 GB, SSD required; recommended GPU is an RTX 3060 Ti, RX 6700 XT or Arc B580
- Developer and publisher: Remedy Entertainment, with Annapurna Pictures co-financing and co-producing
What the trailer quietly contradicts
When Remedy announced the game in December 2025, the platform list read "PlayStation 5, Xbox Series X|S, PC via Steam and Epic Games Store, and Mac via Steam and the App Store" as a single block, with no separation. The Altered State trailer's date card does not mention Mac, and neither does the post Remedy put on the game's X account alongside it, which lists only PS5, PC and Xbox Series X|S. That is not an oversight: Remedy's 2 June release-date announcement states plainly that the Mac version via Steam and the App Store "will follow later in 2026". Steam's own platform data for the app currently lists Windows only. Mac owners reading the original announcement had reason to expect a day-one release; they are not getting one, and the trailer is where that became visible rather than stated.
The other thing the trailer does not settle is structure. Remedy's language has been consistent — "expansive zones", "multiple areas of a ravaged Manhattan" — and it has never used the words open world. The trailer shows contiguous streets and no map, so it neither supports nor rules out the open-world framing that has attached itself to the game in user tags and previews. On that question, the studio's public position has not moved since the reveal.
Where this sits in the campaign
Measured against the rest of the run-up, Altered State is a closing argument rather than a reveal. The February State of Play showing was the gameplay debut, running on PS5 Pro and centred on the West Incursion Zone. The June story trailer carried the date and opened pre-orders. This one exists to convert. Remedy has been building toward it for nine months, and the pitch has not changed much since creative director Mikael Kasurinen framed the project at announcement: a bigger, stranger Control that does not require you to have played the first one. The game is out on 24 September, and the version most players will judge it on arrives less than two weeks from now.
In CONTROL Resonant, enter altered Manhattan as Dylan Faden. Take back the city. Take back control. Save your sister, regain your humanity. < BUCKLE UP > CONTROL Resonant arrives September 24th on PlayStation 5, PC via Steam and the Epic Games Store, and XBOX Series X|S.
— CONTROL Resonant (@ControlRemedy) on X


