How to Get Ready for Mycopunk's 1.0 Launch on PC, Steam Deck and PS5
Mycopunk leaves Early Access today with a new character, weapon and grenade on PC and PS5 — here's what changed, what it needs to run, and where Steam Deck stands.
Mycopunk shed its Early Access tag today, October 20, launching as a complete 1.0 release at the same time on PC through Steam and, for the first time, on PlayStation 5. The co-op shooter from developer Pigeons at Play and publisher Devolver Digital spent fifteen months taking player feedback in Early Access, and the build going live today adds a fifth playable character, a new weapon, a new grenade, and a harder slice of territory to clear. PS5 owners get an extra reason to jump in immediately: Sony confirmed the game lands in the PlayStation Plus Game Catalog for Extra and Premium subscribers on day one, at no extra cost. Buying it outright on Steam currently runs $7.49, half off the regular $14.99 as a launch-week promotion.
What Actually Changes With 1.0
Mycopunk puts players in charge of the New Atlas Hazard Crew, a squad of robot rejects hired by the SAXON corporation to investigate and clear out a planet-wide fungal catastrophe. Up to four players can drop into missions together, upgrading an arsenal of futuristic weapons through a grid-based system that lets each gun grow into something closer to a personal superweapon over a run. None of that core loop changes today. What 1.0 adds on top of it, according to Pigeons at Play's own pre-launch patch notes, is new gear, a new region, and a round of balance tuning aimed at the upgrades players found underwhelming during Early Access.
The New Gear
The headline addition is the Mycologist, the Hazard Crew's fifth employee and the first new face since the original four-character roster launched into Early Access. Where the existing cast each cover a straightforward support role, the developer built the Mycologist around the game's Infection status, turning what used to be a generic enemy debuff into a resource she manages and spends on her own upgrade tree. She arrives with event-skin variants matching the rest of the cast, plus one character upgrade exclusive to players who own the Amalgamation cosmetic set.
Two new tools come with her. The Diffraction Driver is a wide-cone shotgun built to hold its own with no upgrades at all: its primary fire spreads consistent damage across a close-range area, while holding the alternate fire spins up a halo that tightens the spread and extends its effective range for players who want more precision. The Snowball Grenade brings cryo-elemental crowd control to the grenade wheel, designed to slow a fight down rather than just detonate it; its signature upgrade lets the thrown snowball grow in size as it rolls, closer to a cartoon boulder than a conventional grenade.

New Territory and an Optional Supporter Pack
1.0 also opens X11-B, New Atlas's moon, as new ground for players who have already cleared the planet's surface. Pigeons at Play has said the moon was built to sit apart from the rest of the game both mechanically and visually, and is meant as the studio's first step toward adding more off-world regions in future updates. A pass over the existing upgrade pool arrives alongside it: several upgrades on weapons like the Cycler, the DMLR and the Plate Launcher were reworked into stronger versions, and both the Voltaic and Caustic grenades were renamed and given new upgrade branches of their own.
Players who want to support the studio directly, rather than just play for free with 1.0, can pick up the optional Supporter Pack. It bundles a chrome skin for every employee, alternate reload animations, and two exotic character-model skins exclusive to the Glider and Scrapper classes. None of it affects gameplay or progression.
Getting Your PC Ready
Mycopunk's official system requirements haven't moved much since Early Access, which is good news if you have been putting off checking your rig. Steam lists two tiers:
- Minimum: 64-bit Windows 10, an Intel Core i3-6100 or AMD FX-8350, 8GB of RAM, a GeForce GTX 960, Radeon R9 380 or Arc A380, and DirectX 12, with 10GB of free storage. The listing targets 1080p at 30fps on Low settings at this tier.
- Recommended: 64-bit Windows 11, an Intel Core i7-6700K or AMD Ryzen 5 1500X, a GeForce RTX 2080, Radeon RX 5700 XT or Arc A750, the same DirectX 12 and 10GB storage footprint. This tier is built to hold 1080p at 60fps on High settings.
Both tiers assume a broadband connection even if you plan to play solo, since Mycopunk's mission structure stays online-first rather than offering a true offline mode. If your machine sits between those two tiers, start on the default preset 1.0 picks for your hardware rather than maxing every slider immediately — the grid-based weapon upgrades add visual effects on top of the base combat, and those are usually the first thing worth turning down if a mission starts chugging.
What to Know Before Taking It to Steam Deck
If you were hoping to carry the fungal cleanup crew around in handheld form, hold off. Valve's own Steam Deck compatibility checker currently rates Mycopunk as unsupported on SteamOS, meaning Valve has not verified that it runs correctly on the hardware at all, let alone at a playable framerate. That reading was taken on launch day alongside the 1.0 release rather than being a permanent verdict — Valve regularly retests games and upgrades their rating after a major update changes performance — but for now, don't plan a handheld session around it without expecting to troubleshoot Proton settings yourself.

PS5 Day One, and Where to Start
On PS5, Mycopunk ships with full DualSense controller support baked in from launch, alongside the same four-player online co-op and solo-play options available on PC. The PlayStation Plus Game Catalog listing makes this version especially easy to try without committing to a purchase, since Extra and Premium subscribers can download it the moment it goes live today rather than waiting for a sale.
Whichever platform you land on, the smartest way into 1.0 is to spend your first mission or two solo, learning how weapon upgrades interact with elemental status effects like the new cryo before you bring three other players into a run. The Hazard Crew's strength has always come from stacking complementary builds rather than everyone chasing the same weapon, and that only gets easier to plan once you understand what your own loadout is doing on its own.


