Double Fine Goes Independent, Debuts Action Labs With Thank You Bus Driver
Freed from Xbox, Double Fine launches its Action Labs label with the slapstick sim Thank You Bus Driver, out October 14, while a Kickstarter picks its next release.
Double Fine Productions spent the past several years as part of Xbox Game Studios, but the Psychonauts studio is on its own again, and it just used that freedom to ship something nobody would have greenlit inside a platform holder: a slapstick game about a rule-obsessed bus driver. Thank You Bus Driver is the debut release under Double Fine Action Labs, a new internal label built specifically for small, weird, fast-turnaround games, and it launches October 14 on PC.
The game exists because of Amnesia Fortnight, Double Fine's long-running internal game jam, and its return this year doubled as a public statement: the studio that Tim Schafer built is choosing its own projects again, funded in part by the fans who backed a Kickstarter to make it happen.

What Is Thank You Bus Driver?
Thank You Bus Driver casts the player as a town's increasingly unhinged transit operator, tasked with keeping passengers happy, on schedule, and, above all, obedient. According to its Steam store page, the loop is built around three constantly shifting priorities: enforce whatever rule the bus currently has (and slap or eject anyone who breaks it), stay on the route despite hazards like pedestrians and cornfields, and hit every stop before the clock runs out. Happy riders, expressed as literal "Thank Yous," refill that clock and unlock cosmetic rewards for the bus and town.
Designer Will Koehler led the small internal team that built the game in a matter of weeks during this year's Amnesia Fortnight sprint. It releases October 14 on Steam, GOG, itch.io and the Humble Store, and a demo was already playable on the show floor at PAX West in early September.
Born From Amnesia Fortnight
Amnesia Fortnight has been Double Fine's tradition since 2012: the whole studio drops its main projects, splits into small teams, and races to build playable prototypes from dozens of pitches in about two weeks. This year's edition, branded "Indie Reboot," pitched 26 ideas and let backers of the studio's new Kickstarter campaign vote on which four would get built out during the September 9-23 development window.
Thank You Bus Driver was one of the results of that process, but instead of staying a prototype, Double Fine polished it into a full release and used it to launch Action Labs. Studio CEO Tim Schafer has described the label as a home for finished but deliberately small and scrappy games, built to be cheap and played in short bursts rather than treated as unfinished side projects.
A Kickstarter Decides What's Next
The 2026 Amnesia Fortnight campaign is also how Double Fine is funding its return to independence. The Kickstarter blew past its initial funding goal within two days of launching on August 31 and remains open for pledges through September 30.
Four pitches made it through the studio's internal jam and backer vote: Architactics from Asif Siddiky, Bard Crawl from Jared Mills, Plot Armor from Lauren Scott, and Uprise from Jolie Menzel. None of them is finished. Backers are now voting on a single finalist among the four to receive extended development time and a spot as the next Double Fine Action Labs release, following the same path that produced Thank You Bus Driver. That winner has not been chosen yet, and Double Fine has not said when the vote closes relative to the campaign's own September 30 deadline.
The campaign also carries a joke-sized stretch goal worth flagging clearly: Double Fine has said that if the Kickstarter somehow reaches $100 million, it would make BrĂ¼tal Legend 2. That is not a real production commitment from the studio or its publisher partners, and nothing about a sequel to the 2009 game has otherwise been announced.
“It's a very immediate revenue source. But it's also a sign of life. Hey, remember us, the creative company that did wacky things?”Tim Schafer, CEO, Double Fine Productions

Why the Xbox Split Matters
Double Fine had been a first-party Xbox Game Studios team since Microsoft acquired it in 2019, a period that included Psychonauts 2 and years of stability inside a much larger company. That arrangement ended as part of a wider reset at Xbox this year, and Schafer has framed the split as a net gain for how the studio operates day to day.
Being independent again, Schafer has said, means Double Fine can work with anybody directly instead of routing every partnership or platform decision through a single point of contact inside a larger corporate structure. It also means the studio sets its own prices, picks its own release dates, and can ship something as small as Thank You Bus Driver without it needing to clear a AAA publishing calendar.
Where to Follow Along
Thank You Bus Driver can be wishlisted now ahead of its October 14 launch, and the Amnesia Fortnight 2026 Kickstarter remains open for backers who want a say in which of the four remaining pitches becomes the next Action Labs game. Double Fine has said it will keep streaming development updates on the chosen finalist once the vote concludes.
Official links
- Double Fine: Thank You Bus Driver announcementdoublefine.com
- Double Fine: Thank You Bus Driver game pagedoublefine.com
- Thank You Bus Driver on Steamstore.steampowered.com
- Double Fine: Amnesia Fortnight 2026 winnersdoublefine.com
- Double Fine: Amnesia Fortnight Kickstarter campaigndoublefine.com
- Wikipedia: Double Fineen.wikipedia.org


