Konami Confirms Silent Hill: Townfall PC Patch After Stutter Complaints
Konami says a fix for Silent Hill: Townfall's PC stutter and crashes is in development, after Steam reviews turned mixed while the PS5 version scored well.
Konami has confirmed that a performance patch is in development for the PC version of Silent Hill: Townfall, after players reported stutter, frame drops and crashes on both the Steam and Epic Games Store releases. The notice, posted to the game's Steam news page and mirrored on the official Silent Hill account, gives no release date for the fix.

What Konami actually said
The statement, titled "Notice: Upcoming Update Plans," is short and specific about scope: "We are currently working on an update patch to address performance-related issues affecting the Steam and Epic Games Store versions. We will announce the release date as soon as it is confirmed." Konami did not name the specific systems being reworked, and pointed players toward the official Silent Hill website and social channels for the eventual patch announcement.
Notably, the notice singles out the PC storefronts rather than the game as a whole. The PlayStation 5 release, which launched alongside the PC versions, has not been called out in the same way, and several reviewers scored that version well.
What players have been running into
Silent Hill: Townfall left early access for Deluxe Edition owners on September 22 and launched broadly on September 23 on PS5, Steam and the Epic Games Store. Since then, PC players have reported shader-related stutter, sudden frame-rate drops during the game's Otherworld transitions, and outright crashes, even on high-end hardware. One outlet's testing found a GeForce RTX 5090 could sustain 60 frames per second at native 4K with ray tracing enabled, yet still hit repeated stutters during traversal, a pattern usually tied to shader compilation rather than raw GPU horsepower. A separate 35-GPU benchmark round-up found the slowdowns were not limited to any single graphics card generation or vendor.
The complaints pulled Townfall's Steam user rating down to "Mixed" within its first two days, a sharp contrast with the largely positive critical reception the PS5 version received at launch.
The studio behind the static
Townfall is the first fully first-person entry in the Silent Hill series, built by Screen Burn Interactive, the Glasgow studio formerly known as No Code and previously responsible for Stories Untold and Observation. Konami and Annapurna Interactive co-publish the game, which follows protagonist Simon Hawkins into the fictional island town of St. Amelia. The developer has not issued its own statement on the PC issues separately from Konami's Steam notice.

Not the franchise's first patch scramble
This is not the first time Konami has had to walk back technical trouble in the Silent Hill line-up this year. The publisher previously acknowledged issues affecting Performance Mode on PS5 and PS5 Pro in Silent Hill 2 following an earlier patch, promising an investigation there too. The pattern suggests Konami's current live-service posture is to confirm a problem quickly and follow up later, rather than staying silent until a fix ships, even when that means announcing a patch with no date attached.
No timeline yet
Konami's phrasing, "as soon as it is confirmed," leaves open whether the fix arrives in days or weeks. The company has not said whether the patch will address specific reported issues like shader compilation stutter or the Otherworld frame drops, or whether it is a broader optimization pass. Until Konami ships anything official, players chasing a smoother frame rate in the meantime can try the graphics and control tweaks tested at launch while the studio works on a fix of its own.
What to watch for
Konami says further updates will land on the official Silent Hill: Townfall website and its social accounts rather than through a firm release date today. Until then, the only confirmed facts are that a patch exists in some form, that it targets the Steam and Epic Games Store builds specifically, and that no window for its release has been set.


