Release Date

Faraway Locks In a November 5 Launch After Steph Thirion's Decade of Work

Annapurna Interactive has dated Faraway, Steph Thirion's shooting-star constellation game a decade in the making, for November 5 across five platforms.

Faraway logo art showing the game's title in glowing red neon wordmark over a starfield
Image: Annapurna Interactive.

Annapurna Interactive has set a release date for Faraway, the minimalist arcade game that casts players as a shooting star racing to connect constellations before it burns out. Developer Steph Thirion's project, which he has been building largely alone for more than a decade, launches November 5 for PS5, Xbox Series X|S, Nintendo Switch 2, Nintendo Switch and PC, with console versions of the game announced for the first time alongside the date.

Image: Annapurna Interactive.
Image: Annapurna Interactive.

A decade from idea to launch

Thirion is best known for Eliss, the 2009 iOS puzzle game that helped define touchscreen design in its era. He first sketched the idea behind Faraway more than ten years ago as a procedurally generated game about drifting through space and drawing constellations, and has spent the years since refining it under his own label, Little—Eyes, before Annapurna Interactive signed on to publish it. The result is a game built around a single, elegant premise rather than a sprawling feature list, with every system in service of the same short, repeatable loop.

On the game's official page, Thirion frames the premise through the voice of its protagonist: "I am a shooting star! A spark meant to shine and vanish in a blink." That line sets the tone for a game about fleeting motion and the player's attempt to stretch a brief life into something larger.

Faraway first surfaced publicly at Day of the Devs' Game Awards 2024 showcase, where it was shown as an early work in progress with no firm release window. Annapurna gave it a further spotlight at its own February 2025 showcase, but a concrete date did not follow until this week's announcement, which is also when the Switch, Switch 2, PS5 and Xbox Series versions were confirmed for the first time; until now, only a PC release via Steam had been promised.

Connecting stars to stay alive

Faraway casts the player as a shooting star burning through a procedurally generated universe, with connecting nearby stars into constellations the only way to harvest the energy that keeps it alive. Players are free to shape those constellations however they like, and riskier, more advanced connections yield extra energy and a higher score, turning every run into a balance between caution and ambition. Because each run generates its universe in real time around how the player performs, no two trips through space play out the same way, and growing more skilled lets a player's star travel faster and push into harder regions of the map.

The loop is framed less as a traditional arcade high-score chase than as a mastery curve: simple to pick up, according to Thirion's own description, but demanding to truly master, with leaderboards tracking how far and how efficiently a player's star can travel before it fades.

Sixteen puzzle stages built around the same rules

Alongside its endless core mode, Faraway ships with 16 handcrafted puzzle stages that reuse the same constellation-building rules in fixed, designed scenarios. Rather than reward pure reaction speed, these stages ask players to rethink how connections and advanced techniques interact, working as both a skills tutorial and a standalone puzzle mode for anyone who prefers a defined challenge to the endless mode's open-ended runs.

“I am a shooting star! A spark meant to shine and vanish in a blink.”Steph Thirion, creator of Faraway
Image: Annapurna Interactive.
Image: Annapurna Interactive.

Launching across five platforms at once

Faraway's November 5 release brings the game to PC via Steam and the Epic Games Store alongside PS5, Xbox Series X|S, Switch 2 and the original Switch, with the console and Switch 2 versions confirmed for the first time in this announcement. A day-one launch across that many platforms is unusual for a game built mostly by one person, and reflects how far a small, focused premise can travel once a publisher like Annapurna gets behind it.

Full details on the game, including its platform-specific store pages, are listed on Annapurna Interactive's official Faraway page, while Thirion's own site documents his earlier work on the project under his Little—Eyes label.

What to expect at launch

Faraway is not trying to be a long campaign or a systems-heavy roguelike; its pitch is a tight, replayable loop wrapped in real-time generated visuals, closer in spirit to a classic arcade cabinet than to most of Annapurna's narrative-driven catalog. Whether that premise can sustain repeat play once the novelty of the visuals wears off will likely be the central question reviewers ask once the game is in hand. With a release date now locked to November 5 and console versions confirmed on top of the existing PC plan, players curious about Thirion's decade-long passion project will not have to wait much longer to find out.

Faraway's Release Date Trailer, published October 19, 2026 on Annapurna Interactive's YouTube channel.

Official links

Mira Kowalski
Written byMira Kowalski

Mira leads previews at Gamers6. She has spent fifteen years playing co-op shooters badly and writing about them well, and she still keeps a spreadsheet of every weapon reload animation worth the frame count.

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