Hope in the City Trades a Badge for a Sketchbook Ahead of Its November 11 Launch
Lofty Sky's narrative mystery casts players as a teenage artist tracing her parents' disappearance through sketches, not procedure, ahead of its November 11 launch.
Hope Song doesn't carry a badge. She carries a sketchbook, and in Hope in the City, that's the only tool she needs to find out what happened to her parents. Toronto studio Lofty Sky Games has set a November 11 launch for the narrative mystery, arriving day one on Xbox Game Pass alongside Xbox Series X|S, Xbox on PC and Steam.

A Mystery Solved in Pencil
The setup is simple and unsettling: Hope comes home from school to find her family's apartment ransacked and her parents gone, with no note and no warning. She has no investigative training and no authority to compel anyone to talk to her. What she has is an artist's eye, and the game turns that into its central mechanic. Every location and conversation yields details that don't add up, and Hope captures them as sketches in her notebook rather than checking boxes on an evidence board.
Those sketches then combine into insights, and insights build into breakthroughs, a thought-chain system Lofty Sky has described as the game's core loop since its first reveal. Creative director Judith Cheung framed the approach in a piece published on Xbox Wire this week, arguing that an amateur's curiosity can turn up what formal procedure misses. Writers on the project built unique dialogue and sketch responses for different combinations of clues, so two players comparing notes on the same scene may walk away with different theories before the evidence forces them back together.
An Artist's City
Hope in the City is set in Shenyang, China, and the developer has leaned hard into making the city itself a suspect in the mystery, rendering its streets, storefronts and neon-lit alleys in a bold, stylized low-poly art style. More than 100 hand-drawn sketches, created by artist Calista Antonio, fill Hope's notebook over the course of the story, standing in for the case files a conventional detective game would hand the player.
"Her actions may be constrained, but her thoughts are not," Cheung said, describing the freedom the team wanted players to feel even while Hope herself is boxed in by her age, her inexperience and the adults around her who would rather she stop asking questions. The premise leans on the pressure-cooker backdrop of exam season, with Hope's classmates cracking under the weight of national testing while she retreats into drawing, a detail Lofty Sky has used to separate the game from the usual hardboiled detective framing.
From Festival Rounds to Day One on Game Pass
Lofty Sky is the studio behind the 2026 GDC Best in Play winner Sky of Tides and the Peabody-nominated documentary Eternal Spring, and Hope in the City has spent most of this year racking up a similar festival pedigree before its console and PC debut. The game picked up nominations at the BIC Festival and at the gamescom dev awards, and it played at Summer Game Fest and the Tokyo Game Show before Xbox confirmed it for Game Pass at TGS in September.
A demo with separate Story and Detective modes has been live on Steam since October, giving players a lower-stakes way to try the sketch-and-connect system before the full release. The Detective mode strips out some of the game's guidance for players who want the mystery to push back, while Story mode keeps the focus on narrative pacing over puzzle-solving. Xbox first lined Hope in the City up for Game Pass during its Tokyo Game Show 2026 broadcast in September, where a new trailer gave the clearest look yet at how a sketch session actually plays out, from gathering an observation in the field to dragging it onto the thought board back in Hope's notebook.
What's Still Unconfirmed
Lofty Sky has been upfront about the game's non-linear case structure and exploration-driven discovery, but the studio hasn't detailed exactly how long a full playthrough runs, or how much the choice of mode changes the ending. The developer has also teased a "special announcement" tied to November's Golden Joystick Awards; nothing about what that entails has been confirmed, so treat it as unannounced until Lofty Sky says otherwise.
“We set out to create a different kind of mystery, where observation, curiosity and creativity are your greatest tools”Judith Cheung, Creative Director at Lofty Sky Games

Release Details
Hope in the City launches November 11, 2026, on Xbox Series X|S, Xbox on PC and Steam, priced at $19.99 and included from day one with Xbox Game Pass. It carries a Teen rating from the ESRB and a PEGI 12 in Europe, and ships with full audio support in English, alongside Korean, Simplified Chinese, Japanese and Traditional Chinese text.


