Hozy's Tactile Home-Restoration Sim Settles Into PS5 on November 9
tinyBuild's cozy renovation game Hozy brings its mop, crowbar and DualSense haptics to PlayStation 5 on November 9, with Game+ and a sandbox mode.
tinyBuild and developer Come On Studio have set a release date for the PlayStation 5 edition of Hozy, the cozy home-restoration game that spent the past several months building a following on PC. The console version launches November 9, bringing the series' mop-and-crowbar renovation loop to DualSense's haptics and adaptive triggers, and it will also run on PlayStation Portal for remote play.
A Mop, a Crowbar and No Clock Running
Hozy strips away the pressure most management and simulation games build in. There are no timers, no scores, and no fail states: players clean grime off walls and floors, pry open stuck doors and drawers with a crowbar, and then furnish each restored space from a curated set of items. tinyBuild's PlayStation Blog announcement frames it as a game meant to be played slowly, with interactive touches like working lamps, a playable piano, and drawers that hide small written messages for players who look closely.

DualSense Makes the Grime Feel Real
The PS5 edition leans on hardware tinyBuild didn't have on PC. Scrubbing a wall, prying a drawer loose, or dragging furniture into place is tied to the DualSense controller's adaptive triggers and haptic feedback, so each tool has its own resistance and texture in the hands. It is a small but deliberate use of the controller's signature features in a genre that, on other platforms, usually treats input as an afterthought, and it fits a game whose entire premise is built around slowing down and paying attention to texture rather than racing through a checklist of chores.
Nine Rooms, Nine Moods
The restoration work is spread across nine story levels, each built as its own self-contained space with a distinct atmosphere and its own shifting soundtrack that changes as a room comes back to life. According to the developer, the goal was to make every level feel like a different kind of quiet rather than repeating the same room with new wallpaper, which is the trap a lot of cleaning and renovation games fall into once the novelty of the core loop wears off.
Hozy comes from Come On Studio, a small team making its first full release, with tinyBuild publishing. It is one of several smaller, outside-developed projects tinyBuild has backed alongside its own internal studios, and the PS5 version marks the first time Come On Studio's work has reached a console audience.
Game+, Sandbox Mode and What Comes After Launch
Finishing the story doesn't end the game. A Game+ mode lets players revisit already-restored rooms with a day-and-night toggle and swap in different furniture sets, while a separate Sandbox mode unlocks every item in the game for free-form decorating with no restoration objective attached. tinyBuild has also said it plans seasonal events and further DLC, both free and paid, extending a release cadence that already produced the free "Hideaways" expansion on PC earlier this year. None of that post-launch content has a confirmed date for the PS5 build yet, so it isn't clear whether console players get it on day one or on the same staggered schedule PC players saw.
Sergey Smirnov, tinyBuild's Product Marketing Manager, summed up the pitch for the PS5 version in the PlayStation Blog post announcing the date.
“Hozy is a game where you can completely unwind. There are no timers, no scores and no pressure.”Sergey Smirnov, Product Marketing Manager, tinyBuild Games

Release Details, Accessibility and Where to Play It
Hozy arrives on PS5 on November 9, with a PlayStation Store listing already live ahead of launch. It joins a release that already spans PC via Steam, where the game debuted on March 30 at a $14.99 asking price, with an Xbox Series version also scheduled. tinyBuild has not announced PS5-specific pricing ahead of the November 9 launch.
The PS5 build supports 11 languages and includes accessibility options such as adjustable tool movement speed, camera inversion, and customizable color settings, on top of full support for remote play through PlayStation Portal. Those options matter more than usual in a game built around tactile, hands-on tasks rather than reflexes or combat, where a control scheme that doesn't fit a given player can turn a relaxing chore into a frustrating one.
For players who have been following the cozy-games wave since Hozy's PC debut, November 9 is the first chance to see whether its quiet, unhurried restoration work holds up with a controller built for exactly this kind of tactile feedback in hand.


