Witchbrook's Release Date Trailer Reopens Its Magic College for January 28
Chucklefish and Robotality's cozy witch life-sim Witchbrook finally has a launch date: January 28, 2027, on PC, Switch, Switch 2, Xbox and PS5.
Ten years after Chucklefish first teased a pixel-art life-sim set at a school for witches, Witchbrook finally has a date. A new release-date trailer, posted by Chucklefish during Nintendo's October 28 Indie World Showcase, confirms the game launches January 28, 2027 on PC, Nintendo Switch, Nintendo Switch 2, Xbox and, for the first time, PlayStation 5. The full announcement arrives after two prior delays, first from 2025 and then from a 2026 window, and it is the most concrete timeline the co-op life-sim has had since it was announced.

What the Trailer Shows
The two-minute trailer opens on Witchbrook College's front gate, where a new student arrives broom in hand, and spends most of its runtime walking through Mossport, the seaside town that surrounds the school. It cuts between a spellcasting lesson in a greenhouse classroom, a student brewing in an alchemy lab, a tarot reading at a covenmate's dorm, and a crowded town festival with food carts and a flower-draped maypole. Broomstick flight, shown gliding over rooftops and the harbor, is confirmed as a traversal option rather than a late-game unlock.
Chucklefish also used the trailer to introduce Kiara Chandra, a new covenmate described as a sardonic post-graduate student skilled in the Arcane Arts, and to show off a new score cue, "Autumn Suite," composed by David Fenn for the game's Trails area.
Five Platforms, One Launch Day
The biggest practical news is the platform list. Witchbrook was previously confirmed for PC, Switch and Xbox, with Xbox Game Pass access from day one. The October 28 post adds a day-one PlayStation 5 release, built with help from porting partner PlayEveryWare, so none of the five platforms ships later than the others. Digital pricing is set at $24.99 at launch, with regional prices to be confirmed closer to release; a boxed Standard and Collector's Edition are also in development, though Chucklefish has not yet detailed what they will include or when they will follow the digital launch.
The game supports text in ten languages, including French, German, Spanish, Brazilian Portuguese, Japanese, Korean, Russian and both Simplified and Traditional Chinese, a wider day-one localization list than Chucklefish's own Starbound shipped with.
Campus Life and Covenmates
Witchbrook casts players as a new student at Witchbrook College, building a daily routine of classes, potion-making and tarot around a central knowledge system, while romancing or befriending covenmates whose storylines unfold as the relationship deepens. The college is watched over by a ghostly Chancellor students have nicknamed "the Deadmaster," a recurring background figure in the marketing rather than a combat threat. Small magical creatures live in a stone structure on campus, functioning as the game's answer to farm animals or pets, and can be fed and befriended between classes. Up to four players can share a save in online co-op, letting friends attend the same lectures and run the same seasonal errands around Mossport together.
Kiara Chandra joins an existing roster of covenmates Chucklefish has revealed piecemeal over several dev blogs, each with their own home, daily schedule and appearance around Mossport rather than a fixed dorm-room waiting spot. The studio has described the town itself, not just the college, as a living space: shops open and close on their own hours, seasonal events like the festival shown in the trailer rotate through the year, and a bus service connects Mossport's districts so players are not limited to walking or flying everywhere.

A Decade in the Making
Chucklefish first teased Witchbrook in 2016, and the game has spent most of the years since in a slow, visible production. A 2025 delay pushed the game out of its original window "to ensure the world feels rich, immersive, and alive," according to the studio's own prior posts, and a second delay this year moved it again before October's showcase finally attached a hard date. Chucklefish has paired nearly every delay with a new dev-blog entry covering a specific system, from NPC schedules and bus routes around Mossport to the character creator, which the studio has said is built so "players should be able to see themselves" in their witch.
Where to Find It
Witchbrook can be wishlisted now on Steam, and store pages are live for Nintendo Switch 2, Xbox and the PlayStation Store. Chucklefish has not announced a demo, but with a firm January 28 date now attached, the studio's next dev-blog entries are expected to fill in the remaining gaps, including exact Collector's Edition contents and regional pricing outside the $24.99 US digital price.
For a game that was first teased before Nintendo's own Switch existed, a dated, five-platform launch is itself the headline. Barring a third delay, Witchbrook's January 28 release puts it up against a crowded start to 2027, but as a day-one Game Pass title with no direct competitor in the witch-school niche it carved out for itself, it should not need to fight hard for attention when the term finally begins.


