AI Upscaling

How to Get QSSR Working in Marvel's Wolverine and Ghost of Yōtei on PS5

Sony's new QSSR upscaler brings PS5 Pro-style AI clarity to the base PS5, debuting through patches for Marvel's Wolverine and Ghost of Yōtei.

A screenshot from Marvel's Wolverine showing Logan walking through a neon-lit Tokyo street at night, lined with Japanese signage.
Marvel's Wolverine's Shinjuku street scene, the image Sony used to illustrate its QSSR announcement. Image: Marvel Games.

Sony has started rolling AI upscaling down to the console that doesn't have dedicated machine-learning hardware for it. On October 1, Sony Interactive Entertainment introduced Quick Spectral Super Resolution (QSSR), a lighter AI upscaler built for the standard PS5, in a PlayStation Blog post from Principal Engineer Daniel Craig. The same day, Insomniac Games and Sucker Punch Productions shipped patches adding QSSR to Marvel's Wolverine and Ghost of Yōtei, making them the first two games anywhere to use it. Here's what QSSR actually does, how it's different from the PSSR upscaler already on PS5 Pro, and what you need to do on your own console to see it.

What Is QSSR, and Why Does It Matter for Base PS5 Owners?

QSSR is the output of Project Amethyst, Sony's ongoing graphics research partnership with AMD. Until now, Sony's best upscaling tier, PlayStation Spectral Super Resolution (PSSR), was reserved for PS5 Pro, which has dedicated hardware to run its neural network. The standard PS5 has no equivalent silicon, so Sony's engineers built QSSR as a deliberately smaller, hand-tuned version of that same approach, one that can run on the base console's existing GPU instead of needing extra hardware.

That tradeoff means QSSR isn't a straight downgrade of PSSR so much as a different tool for a different chip. Sony is explicit that PSSR remains the stronger option on PS5 Pro, but says QSSR still gives the millions of standard PS5 owners a meaningful lift in image clarity and stability over the temporal upscalers most games have shipped with until now.

How QSSR Differs From PSSR on PS5 Pro

The two upscalers share a lineage but not a budget. PSSR leans on PS5 Pro's dedicated machine-learning hardware to run a full-sized neural network, which is part of why Pro owners get sharper reconstruction and better handling of fine detail and motion. QSSR strips that network down and relies on hand-optimized code, running on the standard PS5's unmodified GPU rather than any new chip.

Developers describe the gap in practical terms. Mike Fitzgerald, Head of Technology at Insomniac Games, said QSSR "adds more pixel-level clarity and stability to our environments" in Marvel's Wolverine. Jasmin Patry, Lead Rendering Engineer at Sucker Punch Productions, describes a similar jump for Ghost of Yōtei, with a level of temporal stability she says wasn't achievable on a standard PS5 before PSSR arrived on the Pro.

So treat QSSR as a genuine step up from whatever upscaler a game was using on base PS5 before, not as a way to match a PS5 Pro sitting next to it. If you own a Pro, nothing changes for you here, PSSR still does the heavier lifting on that console.

Marvel's Wolverine, one of the first two games to support Sony's new QSSR upscaler on base PS5. Image: Marvel Games.
Marvel's Wolverine, one of the first two games to support Sony's new QSSR upscaler on base PS5. Image: Marvel Games.

Which Games Support QSSR Right Now

As of this week, exactly two games support QSSR, and both got it on the same day:

  • Marvel's Wolverine — Insomniac's PS5 exclusive added QSSR in update 1.002.000, released October 1. The official patch notes list it on by default on base PS5, alongside fixes for UI, Photo Mode, out-of-bounds issues and accessibility options.
  • Ghost of Yōtei — Sucker Punch's open-world samurai sequel picked up QSSR support the same day, timed to the launch of its Complete Edition content.

Sony says it intends to make QSSR available broadly to PlayStation developers going forward, but the October 1 blog post names only these two games. Any other title you see mentioned alongside QSSR right now, including rumored support in games that haven't patched it in yet, should be treated as unconfirmed until a developer or Sony says otherwise.

How to Turn QSSR On in Marvel's Wolverine and Ghost of Yōtei

The setup is almost entirely automatic, which is the point:

  1. Make sure your PS5 system software and the game itself are both fully updated. Marvel's Wolverine needs update 1.002.000 or later; Ghost of Yōtei needs the October 1 update tied to its Complete Edition release.
  2. Launch the game on a standard PS5 (QSSR is specifically for the non-Pro console; PS5 Pro owners continue to use PSSR, which is already the better option on that hardware).
  3. In Marvel's Wolverine, QSSR ships enabled by default after the patch, so most players won't need to touch a menu at all. If you want to confirm it, check the game's display or graphics options menu for an upscaling or image-quality setting.
  4. In Ghost of Yōtei, look for the new upscaling option inside the existing Quality, Performance or Ray Tracing graphics modes in Settings, and select it if it isn't already active.

Neither Insomniac nor Sucker Punch has published an exact menu path or toggle label beyond calling it an added graphics option, so the quickest way to confirm QSSR is running is visual: look for noticeably cleaner edges on foliage, hair and distant signage compared with how the same scene looked before the patch.

What to Expect — and What QSSR Won't Fix

Don't expect QSSR to turn a standard PS5 into a PS5 Pro. It doesn't add ray-tracing performance, doesn't raise frame-rate caps and doesn't change which graphics modes a game offers. What it changes is reconstruction quality within the modes you already have, sharper fine detail and steadier image stability in motion, particularly in dense scenes like Wolverine's neon-lit Tokyo streets or Yōtei's foliage-heavy countryside.

It's also worth being patient with the rollout. Early patch notes and community reports around the October 1 update flagged some stability issues in Ghost of Yōtei, which Sucker Punch followed with a smaller update shortly after. If you notice crashes or visual artifacts right after updating, make sure you've installed every subsequent patch before assuming QSSR itself is the problem.

“QSSR excels at resolving the fine details in our characters and environments”Jasmin Patry, Lead Rendering Engineer, Sucker Punch Productions
Ghost of Yōtei, Sucker Punch's samurai sequel, added QSSR support alongside its Complete Edition content. Image: Sucker Punch Productions.
Ghost of Yōtei, Sucker Punch's samurai sequel, added QSSR support alongside its Complete Edition content. Image: Sucker Punch Productions.

What's Next for QSSR

Sony hasn't announced a timeline for which games get QSSR next, and nothing beyond Marvel's Wolverine and Ghost of Yōtei is confirmed. Because QSSR is implemented game by game rather than through a system-wide PS5 update, support will likely expand the same way PSSR did on PS5 Pro: one patch at a time, as individual studios build it into their rendering pipelines. For now, the practical takeaway for most PS5 owners is simple. If you already own either launch game, update it and look for the difference; if you don't, QSSR is one more reason Sony's full game library is worth watching for patch notes rather than system updates.

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Lena Osei
Written byLena Osei

Lena tests the hardware that games run on, from handheld thermals to controller latency. If a spec sheet is doing something suspicious, she has already opened the device.

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