Launch

Hozy Brings DualSense-Powered Home Restoration to PS5 Today

Cozy restoration sim Hozy launches on PS5 today, using the DualSense's haptics and adaptive triggers to make mopping, prying and arranging feel real.

Key art for Hozy showing a cozy restored room
Hozy launched on PlayStation 5 on November 9, 2026. Image: tinyBuild.

Hozy, the cozy home restoration game from publisher tinyBuild and developer Come On Studio, launched on PlayStation 5 today, November 9, bringing a stress-free take on tidying, renovating and furnishing to Sony's console for the first time. The PS5 version also runs on PlayStation Portal, and tinyBuild is leaning hard on the DualSense wireless controller to sell the game's tactile hook: a mop that actually glides, a crowbar that actually resists.

Hozy's tools glide and resist with DualSense haptic feedback as players mop, pry and repaint. Image: tinyBuild.
Hozy's tools glide and resist with DualSense haptic feedback as players mop, pry and repaint. Image: tinyBuild.

The game first arrived on PC through Steam on March 30, 2026, and has been building a following since, helped along by a free "Hideaways" DLC that added three new rooms in September. Today's PS5 launch is the game's console debut, with versions for Xbox Series X|S and Nintendo Switch announced for later this year but not yet dated.

Welcome to Littleville

Hozy drops players into the fictional town of Littleville, where every level is a single neglected space with its own backstory. There are no timers, no scores and no fail states. The job is simply to clean a room, strip it back to bare walls and floors, then furnish it from a curated set of items picked for that space, rather than an overwhelming catalogue of options.

Tools escalate from a basic mop to a crowbar for prying up old flooring, and nearly everything in a room can be interacted with: windows open to let dust drift in the light, lamps can be switched on to build a mood, and a piano in the corner can actually be played. tinyBuild says every object and tool carries its own sound, with music shifting as a room comes together.

Built Around the DualSense

The PS5 edition's pitch rests on three DualSense features working together. Haptic feedback gives distinct vibrations to specific actions, so a mop sliding across tile feels different from a hand arranging a chair. The adaptive triggers simulate physical resistance, most notably when a floorboard gives way to the crowbar. The controller's built-in speaker adds another layer, quietly playing extra sound cues tied to whichever tool is equipped.

Sergey Smirnov, Product Marketing Manager at tinyBuild Games, framed the appeal in plain terms in the studio's PlayStation Blog post announcing the launch.

More Ways to Play

Finishing Hozy's nine-level story is not the end of it. A Game+ mode lets players revisit rooms they have already restored and see them differently, switching between day and night lighting or refurnishing with an alternate set of furniture that can change a space beyond recognition. For players who want full creative control, a Sandbox mode unlocks every item in the game for free-form mixing, matching and duplicating, down to wallpaper, window shape and light switches.

“Hozy is a game where you can completely unwind.”Sergey Smirnov, Product Marketing Manager, tinyBuild Games
Hozy's Game+ mode lets players revisit restored rooms under different lighting and furniture sets. Image: tinyBuild.
Hozy's Game+ mode lets players revisit restored rooms under different lighting and furniture sets. Image: tinyBuild.

tinyBuild says seasonal events and both free and paid DLC are planned beyond launch, continuing the cadence set by the Hideaways update. Accessibility was also a stated priority: Hozy ships in 11 languages with adjustable tool movement speed, an invertible camera, and configurable color display settings, alongside other visual and control adjustments aimed at letting more players reach the game's calmer pace.

From PC to PlayStation

The PS5 release caps an eight-month run that started quietly on Steam and grew through free content rather than a single big marketing push from tinyBuild. That slow build mirrors how a lot of cozy sims have found their audience over the past few years: a modest PC launch, steady word of mouth, a free content drop to keep existing players around, and only then a jump to console hardware built to carry a bigger install base.

For PS5 owners who have watched the cozy-game wave play out mostly on PC and Switch, Hozy's arrival fills a gap, and the DualSense framing gives Sony's hardware a genuine hook rather than a token feature list. Whether that is enough to pull Hozy ahead of the genre's more established names will depend less on any single mechanic than on whether Littleville's rooms stay interesting across nine levels and whatever seasonal content follows. With Xbox Series X|S and Switch versions still to come, Hozy's PS5 debut is tinyBuild's quiet entry into a crowded field of cozy, low-stakes simulation games, betting that the hardware can make its brand of tidiness feel more physical than its PC original ever did.

Official links

Theo Brandt
Written byTheo Brandt

Theo covers the business of games for Gamers6: studio moves, platform strategy and the press releases nobody else finishes reading. He files most days before the coffee is cold.

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