1.0 Launch

Mycopunk's 1.0 Update Brings the Fungal Shooter to PS5 and PS Plus October 20

Devolver Digital and Pigeons at Play's co-op shooter Mycopunk exits Early Access October 20, debuting on PS5 and joining PS Plus Extra and Premium day one.

Key art for Mycopunk showing the New Atlas Hazard Crew battling a swarm of fungal creatures, with text reading '1.0 Coming October 20'
Image: Devolver Digital

Mycopunk has spent fifteen months evolving in Steam Early Access, and developer Pigeons at Play is finally ready to drop the label. The co-op shooter about outfitting scrappy robots to fight a planet-wide fungal catastrophe reaches version 1.0 on October 20, publisher Devolver Digital has confirmed, with the update doubling as the game's debut on PlayStation 5.

A Hazard Crew member unloads a rainbow-painted weapon on a tentacled fungal enemy in Mycopunk. Image: Devolver Digital
A Hazard Crew member unloads a rainbow-painted weapon on a tentacled fungal enemy in Mycopunk. Image: Devolver Digital

What the 1.0 Update Actually Changes

Devolver Digital and Pigeons at Play aren't treating October 20 as a simple relabeling. The 1.0 patch adds new guns and grenades to the arsenal, fresh maps and modes to play them in, a new playable member of the New Atlas Hazard Crew, and a batch of cosmetic hats players have been asking for since the earliest access builds. It follows a string of free content drops during early access, including the Oxythane Breach update that added new levels, enemies and a co-op extraction mode called Paid Time Off, so the studio is treating 1.0 as the biggest of those updates rather than a one-off finale.

None of that is a surprise on its own; roguelite and looter shooters routinely promise "more guns" at major version bumps. What's notable here is the scope: Devolver Digital and Pigeons at Play are bundling the new character, the hats, the weapon additions and the new maps and modes into a single release rather than spreading them across a slower post-launch roadmap, which is closer to how the studio handled Oxythane Breach than how most early access shooters treat their actual 1.0 milestone.

A Console Debut With a Day-One PlayStation Plus Slot

Until now, Mycopunk has been a PC-only game. That changes on October 20, when it launches simultaneously on Steam and PlayStation 5 at $14.99. Sony used its October PlayStation Plus Game Catalog announcement to confirm Mycopunk arrives in the Extra and Premium tiers the same day it launches, putting the looter shooter in front of a console audience that never had a demo or Early Access build to try. Sony's listing describes it simply as a "hyper-customizable, mission based looter shooter" built around four-player co-op.

Fighting a Fungal Outbreak on Someone Else's Dime

The pitch hasn't changed since Early Access: players control the New Atlas Hazard Crew, a squad of robot rejects hired by the SAXON corporation and given one last shot at relevance before the scrap heap. They're sent planet-side to investigate what SAXON insists is a routine natural disaster, but quickly find themselves knee-deep in a mycological menace that corrupts and weaponizes the local terrain against them. Between missions, the crew returns to an orbital dropship hub nicknamed the Roach Motel, where an insectoid SAXON veteran hands out the next job and some choice corporate commentary.

Combat runs through a grid-based upgrade system rather than a traditional loot table. Every mission hands out new mods that slot into a weapon or robot's grid, and the combinations stack: a healing-support build, a chainsaw with a deflector shield bolted on, or a robot rigged to walk around as a live grenade are all fair game. It's the structure that earned Mycopunk comparisons to Borderlands' build chaos during Early Access, minus the traditional RPG stat sheet.

From Early Access Favorite to a Full Release

Mycopunk first went live in Early Access on PC on July 10, 2025, and built its following the way most successful Early Access shooters do: steady free updates, enemy reworks and new weapons rather than paid expansions. That track record is part of why the jump straight to a simultaneous PS5 launch carries some weight. Pigeons at Play isn't asking a console audience to buy into an unfinished build; it's asking them to join at the point the PC version considers itself complete.

A robot Hazard Crew member sprints from a towering fungal boss on one of Mycopunk's alien worlds. Image: Devolver Digital
A robot Hazard Crew member sprints from a towering fungal boss on one of Mycopunk's alien worlds. Image: Devolver Digital

Pricing, Platforms and How to Jump In

Mycopunk launches October 20 for $14.99 (£14 / €14.99) on PC via Steam and on PlayStation 5, where PS Plus Extra and Premium subscribers can add it to their library at no extra cost the same day. There's no mention yet of a Game Pass release or an Xbox version, and the developers haven't announced any post-launch paid expansions, suggesting the free-update model that carried the game through Early Access is sticking around for 1.0 and beyond.

Players who already own the PC build keep their saves and unlocks; 1.0 is a free update for existing owners rather than a new purchase, the same way Oxythane Breach and the game's other Early Access content drops were. Anyone jumping in fresh on October 20, whether on PC or PS5, starts the New Atlas Hazard Crew's fungal cleanup job from scratch, with the full 1.0 roster of guns, grenades, maps and modes available from the first mission rather than unlocked gradually the way Early Access players experienced them over the past fifteen months.

For a game that spent over a year proving itself one patch at a time, October 20 is less a soft launch than a victory lap: a wider audience, a console debut, and a PlayStation Plus slot that hands the fungal chaos to players who never touched the Early Access build.

Official links

Mira Kowalski
Written byMira Kowalski

Mira leads previews at Gamers6. She has spent fifteen years playing co-op shooters badly and writing about them well, and she still keeps a spreadsheet of every weapon reload animation worth the frame count.

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